Problem: Gankers (higher ranking players attacking defenseless noobs) are let off too easy.
Solution:
- Incremental fine of 10% to 50% of the offending CMDR's total equity, by taking into account the disparity value of the players's equities (the total value of each CMDR's credits, ships, Engineered Modules, time played etc) and between the player's ranks. The greater the disparity, the greater the fine that the offending CMDR must pay to authorities.
- Implementation of a faction-wide or galaxy-wide (depending on severity of crime) CMDR Bounty Board - issued by system authorities where CMDRs can hunt other Wanted CMDRs, maybe apart of a faction or power mission. Greater the severity of crime, the higher the bounty.
- Incidents are considered resolved once both the fine as well as the bounty is paid - meaning the Ganker doesn't get away with murder if he pays a few thousand credits' fine - he must also be destroyed as penance. Each bounty hunter that is killed by the offending CMDR has their bounty raised accordingly.
- This would cause the player base itself to become a loose well-incentivised security force and would make anarchy or pirate systems something even greater to fear, adding to realism.
Solution:
- Incremental fine of 10% to 50% of the offending CMDR's total equity, by taking into account the disparity value of the players's equities (the total value of each CMDR's credits, ships, Engineered Modules, time played etc) and between the player's ranks. The greater the disparity, the greater the fine that the offending CMDR must pay to authorities.
- Implementation of a faction-wide or galaxy-wide (depending on severity of crime) CMDR Bounty Board - issued by system authorities where CMDRs can hunt other Wanted CMDRs, maybe apart of a faction or power mission. Greater the severity of crime, the higher the bounty.
- Incidents are considered resolved once both the fine as well as the bounty is paid - meaning the Ganker doesn't get away with murder if he pays a few thousand credits' fine - he must also be destroyed as penance. Each bounty hunter that is killed by the offending CMDR has their bounty raised accordingly.
- This would cause the player base itself to become a loose well-incentivised security force and would make anarchy or pirate systems something even greater to fear, adding to realism.