Create a new tier with regard to legal status; "Pirate".
The first time you kill a "Clean" CMDR; you are warned that killing "Clean" pilots is an offense against the Pilot's Federation and you get the usual "Warning" status.
Any subsequent time after that you destroy a "Clean" CMDR, you are given the legal status "Pirate" and a huge bounty is placed on your head.
The only way the bounty can be lifted is by another player claiming it.
Every Clean ship destroyed adds another base $100,000 to the bounty and there can be a multiplier attached to the status of the ship they destroyed.
Harmless = x 0.9 = $190,000
Mostly Harmless x 0.8 = $180,000
Novice = x 0.7 = $170.000
Competent = x 0.6 = $160,000
Etc.
A player that wants to be a professional Pirate would only pick legitimate targets, (ie. huge transports packed with goodies) because griefing newbie CMDRs in basic ships would cost them too much very quickly.
As many as there are professional Pirates looking to have massive bounties on their heads, they'll be a hundred ships (and other pirates) looking to claim it.
The result is, is that new CMDRs are just too expensive to grief, traders become the legitimate targets they should be if they want carry hugely lucrative cargo.
Anarchy systems are of course a free for all. If you are a newbie CMDR and fly into an Anarchy system, you are looking for trouble and should find it.
Griefers can troll Anarchy systems looking for newbies who really should have known better.
Everybody wins.
What do you all think?
The first time you kill a "Clean" CMDR; you are warned that killing "Clean" pilots is an offense against the Pilot's Federation and you get the usual "Warning" status.
Any subsequent time after that you destroy a "Clean" CMDR, you are given the legal status "Pirate" and a huge bounty is placed on your head.
The only way the bounty can be lifted is by another player claiming it.
Every Clean ship destroyed adds another base $100,000 to the bounty and there can be a multiplier attached to the status of the ship they destroyed.
Harmless = x 0.9 = $190,000
Mostly Harmless x 0.8 = $180,000
Novice = x 0.7 = $170.000
Competent = x 0.6 = $160,000
Etc.
A player that wants to be a professional Pirate would only pick legitimate targets, (ie. huge transports packed with goodies) because griefing newbie CMDRs in basic ships would cost them too much very quickly.
As many as there are professional Pirates looking to have massive bounties on their heads, they'll be a hundred ships (and other pirates) looking to claim it.
The result is, is that new CMDRs are just too expensive to grief, traders become the legitimate targets they should be if they want carry hugely lucrative cargo.
Anarchy systems are of course a free for all. If you are a newbie CMDR and fly into an Anarchy system, you are looking for trouble and should find it.
Griefers can troll Anarchy systems looking for newbies who really should have known better.
Everybody wins.
What do you all think?