I've been wanting to make a trip to Sag A* (and possibly the opposite direction from Sol as well) for awhile now, but there's a bit more to it then that: I want to make a timelapse of the trip as well.
My original plan for doing this basically involves moving away from the star, targeting Sag A*, pointing directly at it, and taking a screenshot -- after each jump (or few jumps). The idea being that I can composite all the screenshots together into an animation that basically shows the journey at high speed.
While I've come up with a decent way to center on Sag *A (bringing a couple weapons to have a more accurate crosshair to center on it), it occurred to that that only solves the direction component. Roll is another thing to consider -- I need to be at the same degree of roll every jump otherwise the screenshots aren't going to align correctly.
Does anybody know of any in-game tricks I might do to accomplish this (aside from guesstimating based on the previous screenshot)? Any sort of debugging display that shows detailed x/y/z/rotation information would likely suffice, but I'm up for other ideas.
Alternatively, if there's any way to grab the generated skybox texture(s) I may be able to stitch something together.
My original plan for doing this basically involves moving away from the star, targeting Sag A*, pointing directly at it, and taking a screenshot -- after each jump (or few jumps). The idea being that I can composite all the screenshots together into an animation that basically shows the journey at high speed.
While I've come up with a decent way to center on Sag *A (bringing a couple weapons to have a more accurate crosshair to center on it), it occurred to that that only solves the direction component. Roll is another thing to consider -- I need to be at the same degree of roll every jump otherwise the screenshots aren't going to align correctly.
Does anybody know of any in-game tricks I might do to accomplish this (aside from guesstimating based on the previous screenshot)? Any sort of debugging display that shows detailed x/y/z/rotation information would likely suffice, but I'm up for other ideas.
Alternatively, if there's any way to grab the generated skybox texture(s) I may be able to stitch something together.