A word on fourth wall game breaking game mechanics

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Hello commanders

I feel that we need to have a conversation about gameplay mechanics that break the fourth wall. Like the ship transfer mechanism. In my opinion the developers need to make hard decisions about what gameplay is important over what is immersive gameplay. My feeling on this is that even though immersive gameplay may be more work in the long run it is more rewarding. Let's be honest dose the ship transfer break the fourth wall yes it dose. Is their alternatives yes their are. But it would be more work for the developers and the players.

What I think is that people need to make a decision what is more important Instant gratification or more immersion. I would rather have more freedom and more immersion.

If ship hauling was mission based where in players hauled ships to and fro it would create more immersive gameplay even with all the risks.

So I ask Frontier development to consider this when making gameplay decisions.
 
Hello commanders

I feel that we need to have a conversation about gameplay mechanics that break the fourth wall. Like the ship transfer mechanism. In my opinion the developers need to make hard decisions about what gameplay is important over what is immersive gameplay. My feeling on this is that even though immersive gameplay may be more work in the long run it is more rewarding. Let's be honest dose the ship transfer break the fourth wall yes it dose. Is their alternatives yes their are. But it would be more work for the developers and the players.

What I think is that people need to make a decision what is more important Instant gratification or more immersion. I would rather have more freedom and more immersion.

If ship hauling was mission based where in players hauled ships to and fro it would create more immersive gameplay even with all the risks.

So I ask Frontier development to consider this when making gameplay decisions.

Although there already is threadnought about this matter (transportation specially),
i will leave this thought here:
There is a small indie game called "Space runner 2".
That small indie game allows you as a player to put up contracts,
for other players to take, so they transport your goods to the designation
you marked and even get compensated for it.
 
Hello commanders

I feel that we need to have a conversation about gameplay mechanics that break the fourth wall. Like the ship transfer mechanism. In my opinion the developers need to make hard decisions about what gameplay is important over what is immersive gameplay. My feeling on this is that even though immersive gameplay may be more work in the long run it is more rewarding. Let's be honest dose the ship transfer break the fourth wall yes it dose. Is their alternatives yes their are. But it would be more work for the developers and the players.

What I think is that people need to make a decision what is more important Instant gratification or more immersion. I would rather have more freedom and more immersion.

If ship hauling was mission based where in players hauled ships to and fro it would create more immersive gameplay even with all the risks.

So I ask Frontier development to consider this when making gameplay decisions.

I agree 100%

I would love an option to turn off player named NPCs so much. As it breaks the 4th wall for me far too much.
 
That's not really fourth wall breaking as is the term 'mission board' or the prompt 'press <upwards thrust key> to take off' when you land on planets.
 
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