Aaaaaaaaaaaaaaarrrrrrrrrrrrrrgggggggggggggggghhhhhhhhhhhh!!!!!!!!!!!!!!

I advise you to use the Cmdr Baton method, as the Cmdr MacrosTheBlack suggested to you :

Works every time. [up]

Good luck ! o7

Uh.. i would advise not to describe it as "works every time", as although that method being very effective, it really doesnt work every time. :D
 
I saw a geyser once. Tried to sell me a fake watch.

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Passenger sightseeing missions to geysers works every time ... ?

Realise it might sound stupid in terms of wild geyser hunting but - in the absence of Beyond level scanners, to see geysers without pulling your hair out and even to characterise them by planet type orbit terrain and so on - wouldn't knock it. You get paid too and (may I recommend) Dolphin class is gud for this kind of expedition.
 
50% of the time it works 100% of the time [yesnod]

Butt srs, I wish there was some tool that came with the DSS to help you find them easier. Game mechanics FD!

There is actually, it tells you which bodies have vulcanism :D

Ok I know that's not what you meant, but without that you would need to use the system map to assess gravitational stress on bodies to decide if they had vulcanism and that only works...hmm, about 99% of the time. Ok so not really that useful then, I actually use the system map to determine whether it's worth going to the body to scan it with the DSS, so it really works backwards, it only confirms what I already know :rolleyes:
 

Deleted member 38366

D
Careful when employing the Glide method over really tiny Moons ;)

The "handover point" (momentary jump in Altitude readout - above no POIs will be shown on the Scanner, one needs to be below it) can be as low as 12km or less on some super-tiny moons.
So don't find yourself Gliding from 55km downwards over and over, wondering why you never find anything.

The Altitude Window on these mini-potatoes for POIs to show up in Glide phase is very slim. Quite difficult to properly employ it, since the window of opportunity is so small.
If you're not below that handover point while about to cross the area of Interest - you're guaranteed to miss the Volcanism POI.
(obvious hint : Scanner set to Max. Range? Forgetting that - been there, got the T-Shirt :D - can easily ruin your day ;) )

PS.
Recently found me a Gas Giant with nothing but tiny, Metal-Rich moons. And 4 had Volcanism.
Thinking "230-300km? That'll be easy"... I found myself spending an entire Day buzzing them and eventually had to give up on #4. Just couldn't find it on that last one.
 
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Careful when employing the Glide method over really tiny Moons ;)

The "handover point" (momentary jump in Altitude readout - above no POIs will be shown on the Scanner, one needs to be below it) can be as low as 12km or less on some super-tiny moons.
So don't find yourself Gliding from 55km downwards over and over, wondering why you never find anything.

The Altitude Window on these mini-potatoes for POIs to show up in Glide phase is very slim. Quite difficult to properly employ it, since the window of opportunity is so small.
If you're not below that handover point while about to cross the area of Interest - you're guaranteed to miss the Volcanism POI.
(obvious hint : Scanner set to Max. Range? Forgetting that - been there, got the T-Shirt :D - can easily ruin your day ;) )

That's certainly useful advice for the beginners, but there's another thing that even experienced explorers may not realise, for a given size of body the glide height and detection height will be different depending on composition, on less dense bodies glide height and detection height will start lower, just keep that in mind when exploring icy bodies.
 
There is actually, it tells you which bodies have vulcanism :D

Ok I know that's not what you meant, but without that you would need to use the system map to assess gravitational stress on bodies to decide if they had vulcanism and that only works...hmm, about 99% of the time. Ok so not really that useful then, I actually use the system map to determine whether it's worth going to the body to scan it with the DSS, so it really works backwards, it only confirms what I already know :rolleyes:

It would not surprise me if FDev made us do intense orbital and gravitational mathematics to find little planet farts :rolleyes:
 

Deleted member 38366

D
That's certainly useful advice for the beginners, but there's another thing that even experienced explorers may not realise, for a given size of body the glide height and detection height will be different depending on composition, on less dense bodies glide height and detection height will start lower, just keep that in mind when exploring icy bodies.

That's exactly what I wrote ;)

Glide entry height is one thing, but the varying "handover point" which is required for any POIs to come up on the scanner varies all the time.
The shape of the body (especially on small moons) will additionally vary that key Altitude.
 
Uh.. how about continuing this discussion at the geyser thread, my eyes bleed seeing that stupidly awkward title popping up all the time.. :D
 
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