Aaargh!! No I won't abandon my pirate kill mission

Really annoying. I spent over an hour trying to find 7 pirates to kill in the totally empty systems I was told to kill them in. I finally got 6 out of 7 then the next USS I dropped into was some muppet asking me to change over to authority ships (for less money) which reset the kill count to zero.

It's not helped by the way that some days 4 out of 5 USS sites are purely decorative, either a lone T9 trying to buy minerals, one of the ludicrous numbers of funeral barges/wedding ships or abandoned cargo which I really can't be bothered to try to sneak into a station with.

Sorry to whinge, but it does look like an artificial time sink feature.
 
My workaround has been to jump USS until you get the alternative offer and then start the original goal. It's a pain
 
Really annoying. I spent over an hour trying to find 7 pirates to kill in the totally empty systems I was told to kill them in. I finally got 6 out of 7 then the next USS I dropped into was some muppet asking me to change over to authority ships (for less money) which reset the kill count to zero.

It's not helped by the way that some days 4 out of 5 USS sites are purely decorative, either a lone T9 trying to buy minerals, one of the ludicrous numbers of funeral barges/wedding ships or abandoned cargo which I really can't be bothered to try to sneak into a station with.

Sorry to whinge, but it does look like an artificial time sink feature.

This resetting of the kill count after a mission branching encounter is my No. 1 bug to be fixed at the moment. Personally I now avoid USS like the plague if I've made some progress in a pirate kill mission, preferring RES and Nav points instead. If you haven't already could you ticket that as a bug.
 
Yeah, the alternative offer is a complete irritation. I can see what they're attempting with mission branching, but it feels like a test - not a final feature. The way it's currently implemented on the pirate hunting missions, it's simply a frustrating annoyance.

On a related note, it bugs me that pirates killed outside of USS instances don't seem to count towards the total.
 
Really annoying. I spent over an hour trying to find 7 pirates to kill in the totally empty systems I was told to kill them in. I finally got 6 out of 7 then the next USS I dropped into was some muppet asking me to change over to authority ships (for less money) which reset the kill count to zero.

It's not helped by the way that some days 4 out of 5 USS sites are purely decorative, either a lone T9 trying to buy minerals, one of the ludicrous numbers of funeral barges/wedding ships or abandoned cargo which I really can't be bothered to try to sneak into a station with.

Sorry to whinge, but it does look like an artificial time sink feature.

That really needs to be fixed asap. Once you kill the first pirate you shouldn't even get the offer imo. I've also noticed when I get interdicted by a pirate during those missions and kill it the kill doesn't count - another thing that needs to be fixed.
 
Yup I won't bother with pirate missions unless they're in systems with a Nav point. Too much of a time sink hoping a USS will have what you need or won't reset the kill count.
 
Yeah, the alternative offer is a complete irritation. I can see what they're attempting with mission branching, but it feels like a test - not a final feature. The way it's currently implemented on the pirate hunting missions, it's simply a frustrating annoyance.

On a related note, it bugs me that pirates killed outside of USS instances don't seem to count towards the total.

They do. Not every wanted target is a pirate. Some are smugglers. Others simply have a fine for accidental damage.

Nav beacons and res are the only logical location to hunt mission kill counts, currently.
 
Does that work for the naval rank pirate kill mission too ? Do pirates at nav points count for that ? Too late for me to try, as I already got that mission down, but still interesting to know.
 

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This resetting of the kill count after a mission branching encounter is my No. 1 bug to be fixed at the moment. Personally I now avoid USS like the plague if I've made some progress in a pirate kill mission, preferring RES and Nav points instead. If you haven't already could you ticket that as a bug.

This happened to me as well, could you tell me what a RES (point?) is please. Also how do you hunt around the nav beacon; do you sit and wait or interdict?
 
What bugs me much more than a reset kill timer is that we can'T chose to accept or decline the new mission at all. That is much more needed and fixes the issue stated in the op.
 
RES = resource extraction site. For these missions:
pirates : RES or beacon
Smugglers: beacon
USS avoid :)
 
In addition, I think the NPC who makes the offer should instantly be marked Wanted so I can kill him. He is confessing on radiowave that he is a member of the pirates. Big brother is always watching in this game.
 
In addition, I think the NPC who makes the offer should instantly be marked Wanted so I can kill him. He is confessing on radiowave that he is a member of the pirates. Big brother is always watching in this game.

Yup - that's what i thought - killing him should count towards the original missions kill count and lead to declination of the alternative mission.

Just abandoned one yesterday after receiving the alternative offer and only encountering system authority and clean ships for over an hour at the nav beacon, res sites and USSs afterwards.
 
had this happen the other day....I think the option of shooting the messenger is right!! I always do this is anarchy system, see what they want then....boom.. :D
ticket has been logged for this bug!
 
I'd like to see us get accept/decline buttons in the mission panel so we can actually make a choice about the alternative mission branches (hint: I'll mostly be pressing "decline").
 
They do. Not every wanted target is a pirate. Some are smugglers. Others simply have a fine for accidental damage.

Nav beacons and res are the only logical location to hunt mission kill counts, currently.

When they interdict you it's fair to assume they are pirates, not smugglers. And the interdictors don't count in my experience.
 
better yet I have had 2 alternative mission lines for one hunt pirate mission, I hopped around the USS' to get the counter offer then went hunting got to 5 of 7 and got a second counter offer which wiped me with just under an hour to go. That was a real kick in the pants. Only ever happened to me once. Now I load 10 or so gold and go to the nav point. Pirates love me then in fact now I got my clipper it is untenable I get too many pirates at once and the damage is killing me. 3 or 4 expert asp's and larger with beam weapons can get pretty hectic last time I just escaped with 17% hull totally wiping the 150k I had got in bounties.
 
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