Abandoned cargo wealth transfer. Is there an easy way of doing it?

During Christmas, I bought a discount ED account for my daughter and we've had a little fun with it. I wanted to easily transfer some of my wealth from my Elite account to that account so I winged up the two accounts and located my Cutter (728 tons aka mobile commodity store) and my daughter's trade Viper Mk IV (40 tons + collector limpets).

I abandoned ten containers and first tried to coax the limpets to collect them. They flew over to the containers and almost immediately failed.

I read this thread https://forums.frontier.co.uk/showthread.php?t=152427 and tried abandoning the containers and moving away using the drones. This didn't seam to help even to the extent that this bug report said it may. Apparently, Frontier didn't consider it a bug in 1.3 and has bother with it all the way to 1.5/2.0?

Has anyone found a working technique other than the very painful manual scooping which we've resorted to doing?

Hopefully I'm missing something or not doing something correctly?

If not, Frontier should really make limpets work for this purpose or allow money transfers to some extent.
 
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Mitore

Banned
You only need collector drones, release 20 cargo, let her release NON TARGETED collector limpets, wait until all is picked up. Repeat until rich. Also stay in wing you get 5% of value back when she sells stuff.
 
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I was under the impression that if you target a collector limpet it will beeline for that target, bring it back and then commit suicide
 
I guess the next best thing would be some old fashioned cargo scooping. I don't think there's a better option than limpets right now.

As for credit transfers.. don't think that will happen any time soon. Would draw the attention of 'goldfarmers' quite fast I reckon. Perhaps some kind of trading system would be nice.
 
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Deleted member 38366

D
The best way was discovered during the Hutton runs by teams offloading large Ships :

- both Ships meet in space (away from any Outpost or Station where the limit is 20)
- Cutter dumps its load (max. 100 or receiver limit)
- Cutter needs to leave the instance (just enter SuperCruise in idle)
- Viper is then alone in the instance = no more Collector limpet bugs, now normal mass-collecting possible

As Mitore said, just make sure the receiver doesn't target anything when firing the Collector to prevent the single-Canister pickup and instant Limpet expiration from the targeted pickup.
Ensuring the collector limpet Ship is alone in the instance with the Canisters is the key.
 
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The best way was discovered during the Hutton runs by teams offloading large Ships :

- both Ships meet in space (away from any Outpost or Station where the limit is 20)
- Cutter dumps its load (max. 100 or receiver limit)
- Cutter needs to leave the instance (just enter SuperCruise in idle)
- Viper is then alone in the instance = no more Collector limpet bugs, now normal mass-collecting possible

As Mitore said, just make sure the receiver doesn't target anything when firing the Collector to prevent the single-Canister pickup and instant Limpet expiration from the targeted pickup.
Ensuring the collector limpet Ship is alone in the instance with the Canisters is the key.

Nice.

Have Rep=Rep+1;

Clicker
 
I was in the Hutton run collecting hundreds of mugs in my Orca. We had to move a few kilometres away from the station. I don't remember the 'drop' ships having to move to a different instance. If you line-up the ships so that you drop the cargo below the collecting ship, and don't move during the drop so it isn't spread out, then the pick up will be quicker.
 
This is the method I used to kickstart my second account. The more advanced approach from FalconFly is good for wider community drops, but probably overkill for you.
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Fly both ships outside the no-fire zone (avoids a littering fine) and make sure you can see each other so you are definitely in the same instance as this was not always the case for me even though both ships were in a wing.
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- Collector - Position to around 1 Km below the Supply ships cargo bay.
- Supply --- Abandon up to 20 canisters and Don't Move. If you stay still, repeat abandonments will float to the same place.
- Collector - Follow the canisters with the collector ship until they stop moving.
- Collector - Get fairly close to the canisters. Around 500M is good.
- Collector - Rotate the ship so the cargo bay is roughly facing the canisters.
- Collector - Make sure none of the canisters is targeted (I think I had the supply ship targeted).
- Collector - Release a collector drone and Don't Move! Given the ship is a Viper, one collector should be efficient enough.
- Collector - Do not target the Drone either.
- Collector - Wait for the drone to bring back canisters. Release a new drone when the current one expires.
- Supply --- Keep an eye on the canisters. When there are only three left, release another 17 (max 20 allowed near a station).
- Supply --- Repeat drops until enough are released to fill the Collector ship.
- Collector - When full, go and sell them (ignore the drone, it will follow you and expire when you dock).
- Collector - Once sold, just come back, reposition and repeat until bored/rich, whichever comes first.
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Using the above, by the time the Collector has grabbed the last 3 canisters, the additional 17 will have floated to the same position and the existing collector will just start collecting those automatically. A single collector will easily manage 40 tons as mine were managing 90+ tons before expiring.
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If the collector is parked close to where the canisters stop and has its cargo bay facing them then the process is reasonably fast as well as cutting down on pathing issues for the drones. Also, dropped canisters have a fast decay rate so efficient collection will help avoid them dying before being collected.
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After a few rounds of the above using the Viper, buy a T6 loaded with cargo racks as a Collector and use this to improve the transfer efficiency.
I went up to a T7 and I keep this low spec but lots of cargo ship parked purely to use for more fund transfers later on.
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BTW, How do you persuade the editor to keep blank lines for formatting?
 
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I tend to transfer a lot lately when helping out new CMDRs to get started quickly. Never had to drop out of the instance too. That said I always use a private group while doing it to minimize the entities per instance. I guess scooping in open might be a problem. I never jettison more than 15 containers at one time. Dropping more will either clutter them up too much and get them destroyed or they just expire before they are being scooped.

BTW, How do you persuade the editor to keep blank lines for formatting?

just use two line breaks, isn't it?
 
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I transferred 7 mil to my new commander last week.

From the start, you first let your new commander scoop up cargo manually. Once he/she has enough money, upgrade him/her to a hauler with a collector limpet controller, fit say 2-3 limpets and lots of cargo space.

Meet up in space outside a space station, let your wealthy commander abandon cargo (not jettision - its the second option). I picked a 13k commodity for quickness (find a good station with lots of supply). Then you abandon say 10 at a time, and on your second commander deploy a limpet (within the collector range, say <1k). Do not target the cargo. It will then collect the limpets to your open cargo hatch.

Took about 2-3 hours to get him to 7 mil.
 
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Lots of people complain on here about Robigo 'cheat', 17 Draconis 'cheat' but it seems its fine to give noobs millions 'to help them alone'

I struggled for ages in my freagle waiting for the time I could buy a Cobra... but I'm not bitter
 
Thanks for all the help guys. Like everything else in ED there's a lot of mistakes you can make but when you get it right it works pretty slick.

Sewerratuk, I agree that for new beginners to get huge help like I'm giving my daughter's new account would diminish the enjoyment of the game for those new beginners.

This is NOT a case of helping a new beginner in my situation because it's me, making it easy for my daughter and I to play with a new account NOW. Not in four months when she grinds to a level at which her and I could have fun in the game. She's not interested enough in the game to do that. I'm already Elite and we're keeping the money in the family.

Wow, I made that sound like a mafia don said it! hehe

WHAT A GREAT, HELPFUL COMMUNITY! +Rep to several
 
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Lots of people complain on here about Robigo 'cheat', 17 Draconis 'cheat' but it seems its fine to give noobs millions 'to help them alone'

I struggled for ages in my freagle waiting for the time I could buy a Cobra... but I'm not bitter

A Freagle! You were lucky :) In my day we were dropped into an unfriendly galaxy with a sidewinder,1000 credits and very few clues on what to do (pass the Chateau de Chassilier will you). (This is a lie, as a beta backer I started in a Cobra).


Seriously, I enjoyed the initial days when I had no idea what was going on but was slowly getting everything sussed out. I view manuals etc as a reference for when you get stumped, not required pre-game reading.


Others are not so patent so I've helped out a few others when they feel frustrated and ready to quit instead of feeling challenged and keen to learn. Usually, once you get someone in a decent fighter and take them to a RES then act as a protector while they get the hang of things they start to like the game more and stick with it for the full experience.
 
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A Freagle! You were lucky :) In my day we were dropped into an unfriendly galaxy with a sidewinder,1000 credits and very few clues on what to do (pass the Chateau de Chassilier will you). (This is a lie, as a beta backer I started in a Cobra).


Seriously, I enjoyed the initial days when I had no idea what was going on but was slowly getting everything sussed out. I view manuals etc as a reference for when you get stumped, not required pre-game reading.


Others are not so patent so I've helped out a few others when they feel frustrated and ready to quit instead of feeling challenged and keen to learn. Usually, once you get someone in a decent fighter and take them to a RES then act as a protector while they get the hang of things they start to like the game more and stick with it for the full experience.

Nice story.

I started 13 months ago with the same Sidewinder + 1000 credits and nothing else. I've viewed to game as a big learning experience with help from a great community. Now I have enough experience and credits do what I want when I want in the game. I can also help out in this community, but still have new things to learn do in this game.

Quick rant:

Some people accuse all Elite Dangerous billionaires of being cheaters, with no proof, purely because they've made it to where they are in the game. Sometimes those same people will accuse the same billionaires for giving their money away. You can't win no matter what you do with people like that.

This is not directed at sewerratuk's comment above. He just made me think of the many other posts I've seen from lazy people, unlike all of us here, who try to bring everyone else down to their level.
 
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