Abberant inf% numbers / arrows,.. did i miss something?

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yesterday ;

23.%, as you can see...
View attachment 394784

now today ; View attachment 394785

But it's supposed to've gone UP, (both blue UP arrows) when also at the top position or bottom position.

(direction-of-proportion error/impossibilty)

And 2 days ago, it seemed to be STUCK at 27%, for TWO days,
as-i-experienced it via an AmazonAWS connection/server,

then i log in yesterday and it's supposed to've gone down TO 23% two days ago, and then stayed level AT 23%, when i did the most i'd done there in my last few days of effort. what a coincidence.

i.e. on the day in which i played for a good 10 hours at least,

it just 'happens' to be the day where it stays level,

but at my end, i'm seeing 27%,

like FROM OLD DATA ... i.e. possibly indicating that my infleunce has not affected the BGS... my data is not getting TO the servers in the UK?
 
blue arrows im guessing you mean economy and security? those arent influence.
as the inf goes where were you seeing the 27? both your screens show 23...
also bgs is a live thing. it will.... behave... you might have gotten an opposition or some randoms doing things.
though there have been some shenanigans with the bgs since the last patches...
 
But it's supposed to've gone UP, (both blue UP arrows) when also at the top position or bottom position.
those blue arrows only show increases in security and economy rating, not influence.


(direction-of-proportion error/impossibilty)

And 2 days ago, it seemed to be STUCK at 27%, for TWO days,
as-i-experienced it via an AmazonAWS connection/server,
So it's hard to tell from those shots, but there's at least one election going on, and judging by the numbers, it's plausible two were going on just based on guesswork... where conflicts (war, election etc) lock influence between factions. If two conflicts were occurring, good chance things were locked up.
 
Yeh.. looking at the stats on inara, at least two conflicts (maybe even three) locking influence.
Screenshot_20240609_163235_Samsung Internet.jpg


was i just mislead to think they were always linked?
(was that in a update notes somewhere / sometime? )

can't remember.
If you're running activities which benefit security and economy, those activities are also likely to benefit influence.

But when every faction is being helped, they'll all gain economy and security status... but end of the day influence actions will need to balance out to 100%, meaning despite that, some will gain, some will lose.

Your faction seems to be strongest, so remember gaining influence will be more difficult for that faction compared to other factions (though at that level, only marginally)

Edit: ah, yes, your faction was recently in election. I suspect you were working the faction during that time, which would help the election, but you'd not see any influence changes because conflict locks it
 
I sometimes make mistakes like that,

although having SEEN at my end, the AmazonAWS end... 27% for TWO DAYS in a row,

perhaps after my opponents had gone to a strong effort, and then in ANTICIPATION of my own,
then blocked my effort after i'd ARRRIVED and started doing a lot of missions, like those 40,

still remains suspicious to me.

i do not NORMALLY get old-data displays such as two-days in a row, for especially, systems frequented by MULTIPLE players,

unlike remote ones that i visit with my constricted windows settings, no INARA integration API, and AmazonAWS server, so when i am remote i can understand more,

but i am not so quick to dismiss coincidences with the DAYS where i go to much MORE effort than usual,
when then that could be an indication of an advantage ending up going to my opponents,

even-if not being able to be proven by me with what little i have,

so wondering if someone could have a look / check if my impact rom my Journal,
MATCHES what was COUNTED,

seems like a way to be more sure. * shrugs *
 
Yeh.. looking at the stats on inara, at least two conflicts (maybe even three) locking influence.
View attachment 394790


If you're running activities which benefit security and economy, those activities are also likely to benefit influence.

But when every faction is being helped, they'll all gain economy and security status... but end of the day influence actions will need to balance out to 100%, meaning despite that, some will gain, some will lose.

Your faction seems to be strongest, so remember gaining influence will be more difficult for that faction compared to other factions (though at that level, only marginally)

Edit: ah, yes, your faction was recently in election. I suspect you were working the faction during that time, which would help the election, but you'd not see any influence changes because conflict locks it



true, true, & (mostly? )true,
i am familiar with the BGS, i've been playing for years
( despite ideas like that economy & inf will be linked, being wrong, still being in there :D )

so thanks for the highlighting, although i would highlight that although g911 and the defence party are locked,
the OTHERS, are not,

and so with-less REMAINING, i would imagine Frontier would work the logic/maths along the lines that OUT OF the remaining, you can more MOVE than you might expect,
so that's not 'being locked',

that's could swing EITHER way,
more.
 
the sysA faction only gets truly locked when ITSELF in a war/election / lockdown, when normally at the top in terms of directionality of the arrows.


yeah no look it's OK, i'm not-STILL thinking there's a problem with the arrows/inf neccessarily, as-potentially-indicated by what i posted,

but i am still suspicious of what i EXPERIENCED, and the coincidence of the 27% i saw for TWO DAYS IN A ROW,
(not in the screenshots since i was not expecting on the 1st day, to NEED to take a screenshot :p )


that's ALL.

no need to address my logic about the direction of arrows / inferred inf% correspondence, in my first post / first few posts.


---------


I have to say, abberances like not seeing updated inf%,

do at the very LEAST, not let you know to goto more effort, call-in mates, hire mercenaries, etc

so it does still cause problems, even-if a LESSOR hack, or lessor DDoS, or something.
 
"": ah, yes, your faction was recently in election. I suspect you were working the faction during that time,.."



no no, i am talking about AFTER it, i am sure. been there for over a week, at least.

last few days, rrright up to right now. every day ATM




not a past-effort, logging back in a few days later bumpkin.
 
when i goto prolonged / entrenched efforts like this,
that is often WHEN,

i get these old-data multiple days in a row displays,
and i have to start wondering.

when i'm normally pottering around doing anti-AI faction BGS work, i get normal daily updates, as-you-do.

it becomes quite obviously 'coincidental', if not not-only, conincidental,
after you get USED TO the coincidence of it's timing.

i.e. coincidentally-WHEN a player faction is involved,
and REPETITIVELY-when, a PMF is involved, but-UNlike regular AI that practically no-one cares about.
and REPETITIVELY-when, being on the losing-end of the daily calculations,

i.e. when it happens, i am always then-LOSING the tug-of-war on influence, or if it's a security drop, a vulnerable faction that might go into retreat, whatever,.. whichever is being concentrated on by my/our enemies

not-before,.. not ON the day when i get the first display of however-many days in a row of the same display,
but in the 2nd, 3rd days, etc

the then 1st and 2nd days, etc ( !! OF !! - the possibility of my efforts not CONTRIBUTING via data not being updated, or ignored, discarded, ( i don't know the mechanism exactly i'm only inferring it from what seems to happen everytime ) )

IN-which, i cannot see updated data, AND i'm really getting stuck-into the contest DURING. ( in terms of effort - unlike first days where i'm short of time, moving my carrier in or in the wrong ship and getting another delivered, finishing off other things, apologising to others, RL chores, etc (i.e. 2nd and beyond days, are then logically 'worth it' from their POV, if-they-exist / if this is real ) )

---

If it is deliberate, they're good at guessing when i'm going to be doing an all-nighter, i have to say.

there's an argument there for ROTATIONAL Cmdr defence... share your burdens with your allies, and rotate around, so that WHERE you'll be going to effort becomes less easily predicted.
 
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i can only hope it's NOT real, and that i dunno... AmazonAWS servers don't prefer to keep ED servers updating their data as strictly / reliably as i'd hope, or extra-traffic in terms of data causes delays in DISTRIBUTION of updates TO client-end computers, even-if your data is still contributing,..

and although either'd cause problems, at least it might not be someone cheating,..

* shrugs *
 
i suggested a long time ago, that ED have a optional TRIANGULATION data option, so that delayed sending data, is sent DIRECTLY to Frontier computers, perhaps in a compressed and scheduled form, so that they over each week, get from those who want it on,..
(neutral explorers, newbies, etc would proabbly not get targetd by any political groups)

... get data with a varying delay of arrival, so that your client can while logged in, check that a sending & then getting a receipt-of-sending response from UK frontier servers directly, happens as-well-as the LIVE data, being run for LIVE play, on one's server regardless of where it is,

or pehaps to avoid duplication, everywhere OTHER than the UK?

so that while LIVE data is ofc handled by one's local server,

for INFLUENCE on the BGS, PP, and perhaps other critical COMPETITIVE data,

is more SURE, to get to the UK servers without every any so called 'bugs' ever getting in the way.

i could not guess as to how many 'coincidences' of timing, i've gone through over the years,
when things as fair-play breaching as hostile PP expansions on the 2nd last or last-day, where it's a close-call and with no clear winner,

or,.. pfff,.. things like that, where then i've had things like without any clear indication sudden failure of ED to load, or the server being able to "handle a connection",
but then like magic, a day or so days later, it mysteriously allows connections again,

AFTER we've lost, and-with no update required, no auto-repair skipping through some minor file replacement before loggin in... DIRECT log in with no change,
no new server-address,.. no having to've turned Steam update in windows services,..

(sometimes it has been, but sometimes i've checked everything,.. and logs say ambiguously, nothing but "could not establish", or similar)

I know, errors happen, but once i went to AmazonAWS server-downtime records?
nothing.
sent them an email,

we can't be bothered looking up if it was running or not,

i send a reply,

i seem to KNOW, that it was not running, could you do more please?

nothing, no response, no acknowledgement that something could've been wrong,

i persisted, and got a ... ' it's the owner of the installarion's reposnsibility' dodge.

no effort whatsoever.

Amazon can go get f***ed just for that reason, but i wouldn't blame that on Frontier,

---

triangulation would not have to be INSTANT,
so you're not talking about a duplication of 100% of all live data,

i'm talking about a delayed, compressed, second SET of data,
that is already chosen out of uneccessary data, re COMPETITIVE play.

just that data, personal stuff like ship mods, bank balance, deaths, commander-contact logs in the communications tab,.. ehhhh... whatever,.. no, not that stuff.

ONLY the relevent to competitive play data, and DIRECT to frontier,
and with a received-receipt, so that then your client knows which has been succesfully received,
and then lines-up the next one when the servers at the UK agree to receive one.

Essentially, the servers at the UK,

could determine when they REQUEST it, from your client, again, directly,

and your PARALLEL runtime operations, your paralell runtimes with your local server, just continue to do what they will,

this would be sort of like a background service,

the servers in the UK would just then need to do CHECK the data they've received from the triangulation data with what they've received from each server regularly,
again, when they've got CPU time to spare,

and/or at the end of the week, or perhaps at the end of each day.

i'd be more than happy to have to wait for an hour instead of 40m each week,

or boo-hoo ... wait an hour each DAY! and 3 hours each week...

do we really NEED to be that constantly online?

i'm sure reviewers could have a whinge about it,
but if you're after game-loyalty, for the LONG game,

instead of the venture-capitalist quick $$$-like trash like microtransaction mobile games,

then keeping players HAPPY, caring for fair-play,

is critical.

i don't care if i'm in the minority on this,
it's been happening to me for too long / too repititiously.


mistakes like economy isn't inf%,.. are one thing,
repetitious coincidences like my efforts seeing to come to nothing on these 'not-updated' indicator days,
have just got too SIMILAR over the years, sorry,

for me to accept that it's just "bugs" neccessarily.

i wish it was! but i just don't buy it, sorry!
 
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