As part of the future / upcoming updates to the Elite Dangerous game, could it be possible for a Commander to spend their earned credits to buy materials from the Material traders.
I am conscious that the use of Material traders was intended to plug the one / two missing materials gaps before subsequently working with the tech brokers or Engineers and that material trading was meant to be a zero-sum activity. It possible to extend this functionality to include the purchasing of 'Material tokens' which could then be subsequently exchanged for the appropriate material.
I was thinking something along the lines of
- the ability to buy a material token for an amount of Credits
- The token would become a level 0 item that would sit at the left hand end of the trading set-up.
It would follow the same logic currently in place with the Material traders meaning that level 1 materials were relatively cheap to purchase but as a factor of the scaling calculation, that the level 5 materials were expensive.
Justification:
I am a part time gamer, most nights but not full time. I play on a PS4 so web access / third party tools is limited to what I can get to on my pad / mobile. I have been playing since PS4 launch and have racked up a lot hours in the game already. I don't however, have the opportunity to live and breath the game like some Commanders on this forum so my experience may differ from others.
Previously (prior to 3.0), on an evening, I would carry out a bit of trading, or a bit of Bounty hunting, or a bit of Mining, etc, allowing me to focus one aspect of the game at the time.
The reason why I am asking for this feature is that the change in engineering is now driving me to juggle up to five times the amount of raw, data and manufactured materials. I now need to learn where to source 28 different types of raw materials, [/b]30[/b] different types of encoded materials and 50 different types of manufactured materials.
Before, with the old engineering structure, I would typically pick up sufficient materials to unlock the relevant engineering level and have enough materials to buy a modification through day to day play.
Now, I find that I am having to check every USS I pass on a haulage mission in case it is one of the various materials I now need.
Bounty Hunting or Combat zone pew-pew is similarly disrupted as I need to collect the various materials dropped by destroyed ships for fear of missing out on that key level 4/5 material that has just popped.(It has got to the stage that whilst playing in a wing of three / four at a Res site, one of the wing will stop actively shooting ships and just spend time collecting the goods dropped).
By allowing an 'in' to the Material traders through the expenditure of Credits, I would now be presented with the option to stop for the USS or the dropped good OR continue with what I was previously planning to do, and then catch-up at a later stage. The strap line of the game is that you should be able to play the game your own way, but I feel that I am being artificially required to do certain things when different options could achieve the same outcome.
thanks for listening.
I am conscious that the use of Material traders was intended to plug the one / two missing materials gaps before subsequently working with the tech brokers or Engineers and that material trading was meant to be a zero-sum activity. It possible to extend this functionality to include the purchasing of 'Material tokens' which could then be subsequently exchanged for the appropriate material.
I was thinking something along the lines of
- the ability to buy a material token for an amount of Credits
- The token would become a level 0 item that would sit at the left hand end of the trading set-up.
It would follow the same logic currently in place with the Material traders meaning that level 1 materials were relatively cheap to purchase but as a factor of the scaling calculation, that the level 5 materials were expensive.
Justification:
I am a part time gamer, most nights but not full time. I play on a PS4 so web access / third party tools is limited to what I can get to on my pad / mobile. I have been playing since PS4 launch and have racked up a lot hours in the game already. I don't however, have the opportunity to live and breath the game like some Commanders on this forum so my experience may differ from others.
Previously (prior to 3.0), on an evening, I would carry out a bit of trading, or a bit of Bounty hunting, or a bit of Mining, etc, allowing me to focus one aspect of the game at the time.
The reason why I am asking for this feature is that the change in engineering is now driving me to juggle up to five times the amount of raw, data and manufactured materials. I now need to learn where to source 28 different types of raw materials, [/b]30[/b] different types of encoded materials and 50 different types of manufactured materials.
Before, with the old engineering structure, I would typically pick up sufficient materials to unlock the relevant engineering level and have enough materials to buy a modification through day to day play.
Now, I find that I am having to check every USS I pass on a haulage mission in case it is one of the various materials I now need.
Bounty Hunting or Combat zone pew-pew is similarly disrupted as I need to collect the various materials dropped by destroyed ships for fear of missing out on that key level 4/5 material that has just popped.(It has got to the stage that whilst playing in a wing of three / four at a Res site, one of the wing will stop actively shooting ships and just spend time collecting the goods dropped).
By allowing an 'in' to the Material traders through the expenditure of Credits, I would now be presented with the option to stop for the USS or the dropped good OR continue with what I was previously planning to do, and then catch-up at a later stage. The strap line of the game is that you should be able to play the game your own way, but I feel that I am being artificially required to do certain things when different options could achieve the same outcome.
thanks for listening.