Ability to chose the star destination when jumping in hyperdrive

There are very few stations so far out that it becomes a chore to fly to them, well over 90% are within 10kly of the primary star, but ask a friend with a FC to take you there if it's that much trouble to fly it yourself. Distances exist in Elite Dangerous for reason.
 
For these 2014-era ideas it would be nice if fdev would occasionally turn up and tell is why not. Sure, it would be re-suggested in a few weeks like this thread, we'd be able to point the re-suggester at the answer.

.. OTOH when fdev have given us definitive answers (e.g. no console for Odysssey, VR is complete in Odyssey) people just flat out refuse to take that on board, so maybe they're right to stay silent about it :)
 
There are very few stations so far out that it becomes a chore to fly to them, well over 90% are within 10kly of the primary star, but ask a friend with a FC to take you there if it's that much trouble to fly it yourself. Distances exist in Elite Dangerous for reason.
I would either allow players to jump to non-primary stars (maybe as an engineering upgrade) OR somehow restrict fleet carriers to park on the non-primary stars (and their planets) orbits.
 
There are very few stations so far out that it becomes a chore to fly to them, well over 90% are within 10kly of the primary star, but ask a friend with a FC to take you there if it's that much trouble to fly it yourself. Distances exist in Elite Dangerous for reason.

I find it funny. Because I think these suggestions are usually from cmdrs doing long distance high payout trade runs. But of course the big rewards would disappear if the ability to directly jump to the destination existed*.


*Of course fleet carriers can do the jump. But then there is the time & tritium cost. And you need a fleet carrier. And it needs to be readily available nearby.
 
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I find it funny. Because I think these suggestions are usually from cmdrs doing long distance high payout trade runs. But of course the big rewards would disappear if the ability to directly jump to the destination existed*.


*Of course fleet carriers can do the jump. But then there is the time & tritium cost. And you need a fleet carrier. And it needs to be readily available nearby.
For some missions you can see the Ls distance from star. For others you can't such as "Disable megaships turrets" that leave you with a 700kLs Ls (or 7000? Don't remember, took 15 RL minutes, went to make coffee watching my speed top at 1Kc) ). It's purely the RNG of proc gen that causes such issues, not some carefully thought balance

I don't get why people who are not concerned by such a change would be negative (or positive for that matter) about it.
 
Yes FC can do it and that's what I do whilst in the Bubble, I also totally love Elite's sense of distance but think from the perspective of CMDRs in the black exploring and discovering valuable planets orbiting another star within the same system that is a long long way away. He/she++ should be able to hyperdrive there since the technology exists to jump to another star system that is sometimes even closer in distance. If I recall correctly there are star systems in Elite that are as close as 0.2-0.4LY apart...no problem to hyperdrive there thus this seems illogical from technology@3308 point of view.
 
You'd need to drastically rebalance mission rewards.

They all factor in the distance to the station in the reward calculation. Methinks you'd make quite a few people unhappy with that change.

*Of course fleet carriers can do the jump. But then there is the time & tritium cost. And you need a fleet carrier. And it needs to be readily available nearby.
And, as I understand, you can't load mission cargo into FCs, so that's a non-issue afaik.
 
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There is Lore behind this. So changing it would make another half of the community mad.

We are only able to lock on to the main star of a system because to otherwise do so would cause us to arrive inside out, on the grounds that we are using stolen Thargoid technology. Fleet carriers, like Capital Ships use Hyperspace for real because of their bulk. And when they do it tries to pull the ship apart - hence the maintenance cost of each jump.

So one little change, would trickle down to multiple systems and changing multiple systems at once would risk the introduction of bugs and repercussions...
 
I get the intention of FDEV but still the idea behind it is ridiculous.
You are able to hyperjump to one star but not an even more massive and better detectable star in that same system.
 
There should be 2 mins between activities.
Travelling 15 mins in SC is not an activity.
Currently it is just blinking into black screen. In rare cases you can switch to planing your further steps.

Either the travel must be updated with bells and whistles, that is, mini-games to make it interesting.
Or travel time must be reduced, lets say 1 minute to launch, 1 minute to land: that is at the time player probably has something to stare at, like approaching planet etc.
The latter could be done easily just by rising acceleration and top speed in SC.
 
I get the intention of FDEV but still the idea behind it is ridiculous.
You are able to hyperjump to one star but not an even more massive and better detectable star in that same system.
It is always to the primary star - which is always the more massive, despite appearances.
 
There should be 2 mins between activities.
Travelling 15 mins in SC is not an activity.
Currently it is just blinking into black screen. In rare cases you can switch to planing your further steps.

Either the travel must be updated with bells and whistles, that is, mini-games to make it interesting.
Or travel time must be reduced, lets say 1 minute to launch, 1 minute to land: that is at the time player probably has something to stare at, like approaching planet etc.
The latter could be done easily just by rising acceleration and top speed in SC.
Ergh! What? No! You fly a spaceship, not a gameboy. It's a spaceship flying game.
 
You'd need to drastically rebalance mission rewards.

They all factor in the distance to the station in the reward calculation. Methinks you'd make quite a few people unhappy with that change.


And, as I understand, you can't load mission cargo into FCs, so that's a non-issue afaik.
The distance multiple is trivial when measured against most of the money making game-loops available (Certain passenger missions excepted).
 
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