Buildings & Attractions Ability to flip a building on the X-axis

I don't have photoshop skills to show what I mean, so hopefully I can explain it sufficiently. Take the restaurant for example, and how the Spinosaurus skull is on the right corner of the building. Flipping the restaurant would now place the Spinosaurus skull on the left corner of the building.

Many of the guest buildings have their entrance either on the left corner (like the toy shop) or the right corner (like the bowling alley) of the building. Often times I like to place these type of buildings next to each other with their corner entrances facing each other. It's very aesthetically pleasing to me. However, I feel limited in which buildings I can use to complete this aesthetic because only 2 buildings have a left corner entrance, compared to a whopping 5 that have a right corner entrance.
 
I don't have photoshop skills to show what I mean, so hopefully I can explain it sufficiently. Take the restaurant for example, and how the Spinosaurus skull is on the right corner of the building. Flipping the restaurant would now place the Spinosaurus skull on the left corner of the building.

Many of the guest buildings have their entrance either on the left corner (like the toy shop) or the right corner (like the bowling alley) of the building. Often times I like to place these type of buildings next to each other with their corner entrances facing each other. It's very aesthetically pleasing to me. However, I feel limited in which buildings I can use to complete this aesthetic because only 2 buildings have a left corner entrance, compared to a whopping 5 that have a right corner entrance.

I think I understood your petition and that's what I've been also requesting for a long time, although I called this 'mirroring' the building. My original point was to have two JW hotels placed one in front of the other, along the same road, but with their respective entrances at the same level.

This doesn't seem too difficult or undoable to me, yet it's taking such a long time to be in... totally agree, +10 to this.
 
Seeing as how most if not all the shops have signs on the front, this would be more work than simply flipping the model. They'd have to make a whole new model that is mirrored but still has the sign right.
 
Seeing as how most if not all the shops have signs on the front, this would be more work than simply flipping the model. They'd have to make a whole new model that is mirrored but still has the sign right.

This might be reasonof such a delay. Yet it's also an opportunity to implement PixelatedSparker's idea of poster-tunning maybe.

Remaking those models so they can be flipped and adapting their signs so they also flip but could be changed between an array of options as well. That would be an awesome building update.
 
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