Ability to set hotkeys to look in a certain direction while turning

As a person who plays this game exclusively on a keyboard and mouse, it would be great to be able to look in a certain direction without having to middle click to give up mouse control while turning. This would allow us to, for example, keep looking at an enemy ship while turning towards them in combat. A good example of this feature being implemented in a game is the quick view feature in x-plane flight sim. It allows you to save a custom camera position and then assign it to a key on the numpad, so you can easily access it when you need it.
 
In Options > Headlook Mode (near the bottom) you can set keys for Look: Up/Down/Left/Right. Or, you can set axis's on a joy stick.

I really don't see how they could program a key, to look at what you want to look at, rather than just general directions. You may want to consider a head/look tracker set up. To have the camera follow where you are looking, not where you are going.
 
In Options > Headlook Mode (near the bottom) you can set keys for Look: Up/Down/Left/Right. Or, you can set axis's on a joy stick.

I really don't see how they could program a key, to look at what you want to look at, rather than just general directions. You may want to consider a head/look tracker set up. To have the camera follow where you are looking, not where you are going.
Yes, but these require me to enter "headlook mode", which requires me to stop turning.
Not sure how you don't understand this concept. You program a key to look, for example, 60 degrees up. Press the key, and you look 60 degrees up. press it again, your head returns to the default position. Look at the example I mentioned in other games like X-plane. Why would I spend money on a head tracker when a feature like this can be implemented so easily?
 
There are already ways to use headtracking ingame maybe try those? There are programs that allow you to do it with a simple pc camera too.
 
VR headsets have hands-free headlook mode.
There are already ways to use headtracking ingame maybe try those? There are programs that allow you to do it with a simple pc camera too.
Why are you guys so against a simple QOL feature? Would you seriously rather spend significant time and money to buy a headtracker or vr headset instead of the devs just integrating one simple feature that is in every other flight sim or flight sim type game except this one?
 
Why are you guys so against a simple QOL feature? Would you seriously rather spend significant time and money to buy a headtracker or vr headset instead of the devs just integrating one simple feature that is in every other flight sim or flight sim type game except this one?
How presumptuous. I never made any negative comments about your idea. Good luck with it, buddy.
 
Yes, but these require me to enter "headlook mode", which requires me to stop turning.
Huh?

Just as a possibilty - I have the ship's rotation on my right stick (I fly HOSAS), and my looking direction on a ministick under the thumb of my right hand. Not precise enough to, let's say, look at and select an USS, but good enough to keep an eye on the station I'm turning into. Both systems work fully independent. Sure, I paln on setting up my head/eye tracker, but until then that's good enough.
I do not know if ED permits you to use solid keys instead on an analogue axis directly (it usually does, but I haven't checked), but your choice if input manager (like VoiceAttack or AutoHotkey) should be capable of translating a keypress into a virtual stick movement.
 
Yes, but these require me to enter "headlook mode", which requires me to stop turning.
No it doesn't. You just have a conflict with your flight controls and your look controls. If they were different you could do both, like I can because I don't use mouse to fly. And this is far superior to your example as it's completely free movement, not limited to x degrees.
 
No it doesn't. You just have a conflict with your flight controls and your look controls. If they were different you could do both, like I can because I don't use mouse to fly. And this is far superior to your example as it's completely free movement, not limited to x degrees.
Yes but I want to keep the ability to switch to looking with my mouse and flying with it.
 
Yes, but these require me to enter "headlook mode", which requires me to stop turning.
Not sure how you don't understand this concept. You program a key to look, for example, 60 degrees up. Press the key, and you look 60 degrees up. press it again, your head returns to the default position. Look at the example I mentioned in other games like X-plane. Why would I spend money on a head tracker when a feature like this can be implemented so easily?
I just tried to help. The game offers a solution, I have lost interest.

o7 Commander
 
Why are you guys so against a simple QOL feature? Would you seriously rather spend significant time and money to buy a headtracker or vr headset instead of the devs just integrating one simple feature that is in every other flight sim or flight sim type game except this one?
What significant time and money are you talking about exactly? there are free programs for head tracking that take 10min max to install and setup that just need a camera to work and cameras are like 15$ for a decent one these days and that's in the off chance you don't already have one lying around. Not to mention that unlike other flight sims in elite you have the radar thing that gives you all the information you need and even more if you use it properly so you don't even need to use the head turning and that's coming from someone playing on keyboard and mouse just like you.
The game has plenty of problems and things that can be fixed or added to make it better but adding more keybinds in the literal sea of already existing keybinds isn't one of them
 
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