Then i remembered that FD is one of the very very few game companies that is actually communicating with its community.
Daily.
Yup. I've been gaming for .. uh... a long time and I've never seen another game company communicate with their customers like this. Frankly, I'm amazed.
I think that there are a lot of disadvantages with the kickstarter model - mostly to do with how you wind up with an army of backers who feel entitled and invested in the results, that you don't have with a more typical game development model. Purely self-funded companies can produce and release a game and "it is what it is" and they're done. With a kickstarter you get all these people each of whom signed up because of a slightly different personal vision for the game -- so it's impossible to make everyone anything close to happy and you wind up with a percentage of unhappy people who have
already bought the game, and spent a year or two imagining how great it's gonna be...
When I bought Destiny I was disappointed in it after about a week, so I traded it in at gamestop and forgot about it. My arc of disappointment was very very short and I had absolutely no sense of investment in the game. What you see on this forum is people with a very long arc of disappointment and a deep sense of investment. So: very bitter complaints and an inability to just walk away from it.
Think what kind of hellish complaining Chris Roberts is going to have to deal with if SC ever ships and it's not the absolute perfectest bestest game in the universe, ever!!! (And it won't be, because nothing can live up to the expectations people have built for it)