After trying to manage employees, training, raises, and the like, I've given up and simply when any (especially after one or two trainings or pay raises) gets discontent, I just fire and replace.
I haven't seen, yet, any indication that untrained employees are slower on the job. Of course, I may have missed that, and I could be dead wrong.
So,
1) Is training and advanced people management worth it?
2) How do you keep shop people happy? They are the worst.
3) How do you keep advanced, fully paid janitors happy. Or will they always revolt. They just hate their job, as far as I can tell.
Or, alternatively does one just fire the discontents and replace them once in a while?
Note, I haven't tried an actual scenario yet, I have a sandbox with 4000 peeps, and a few with less that are "discarded" since I caught on to better coaster building.
As to smoothing, now, is there a way to include more track than a few sections? Is there a "smooth all", if so I haven't psyched it out or found the proper manual page. I know, it's probably there somewhere, right?
I haven't seen, yet, any indication that untrained employees are slower on the job. Of course, I may have missed that, and I could be dead wrong.
So,
1) Is training and advanced people management worth it?
2) How do you keep shop people happy? They are the worst.
3) How do you keep advanced, fully paid janitors happy. Or will they always revolt. They just hate their job, as far as I can tell.
Or, alternatively does one just fire the discontents and replace them once in a while?
Note, I haven't tried an actual scenario yet, I have a sandbox with 4000 peeps, and a few with less that are "discarded" since I caught on to better coaster building.
As to smoothing, now, is there a way to include more track than a few sections? Is there a "smooth all", if so I haven't psyched it out or found the proper manual page. I know, it's probably there somewhere, right?