About Retribution . . .

Me too. I went as far as to think the OP copied the wrong Reddit link before I started reading this thread.

Hear that, Drew? Got the next book title and concept, right here . . . [heart]

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Nope.

Because of false positives.

Griefer Bob flies his 1% hull sidewinder in front of trader Bill.

Bill hits Bob. Bob explodes. Bill is fired at by the station, losing his ship and his cargo and earning a bounty.

AND now he wrongly is tagged as a griefer for two weeks and griefer Bob and his gank wing can hunt him down for more immersive content.

This is why I made the post, so other CMDRs could shoot holes in the idea and maybe, come up with a better idea or a modification that fixes this idea.
 
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I think your idea would just get more unprepared Pythons and Anacondas killed again.

Yes. Some half-baked CMDR in a d-spec ship gets bu**-hurt and gets bent on revenga. After being blowed up a few times he/she learns a lesson. More gameplay for everyone.
 
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ryan_m

Banned
(Off-topic but actually I personally am a Federal Vigilante Executioner and former Adle's Armada member, not a pirate.)

On-topic: as I said in my earlier post and will repeat - hunters can cause tactical disruption and yes, repeat interdictions can achieve this. Adle's Armada have saved as many new players from destruction in Eravate by repeat interdictions of gankers as by destructions.

But it requires determination and organisation, reduces but does not stop kill-rates and it is best done with a system to defend. I'm afraid I think it unrealistic that vigilante gangs are going to assemble and drag themselves to some random place to find a ganker for the fun of getting a few interdictions on them.

Plus unless the hunters are themselves fully RNGineered PvP-ers connected via voice comms they are at considerable danger of taking losses. I have several times killed a member of an inexperienced chasing wing myself before leaving.

Smiling Dog Crew periodically publish their membership and positively promise to accept all friends requests. Most play in Open all the time. Every forum user therefore can find them anytime they want to.


And yet people don't.

People try all the time, and they die all the time. Harry fought like 20 players outside of a station and killed like 10 before he just went and docked. Kimob fought a wing solo and killed them all. I've fought 4v1, 3v1, 2v1, and killed all of them or forced wakes. If you are at all competent in this game, you will not die unless you choose to, and unless you're an active PvPer, you have literally no chance at killing one of us.
 
I'll support this idea.

But usually it won't do you much good.

You can hunt and find these people.
There's a lot of them at the top of Empire Player groups. Feds too somewhat.
And you'll find them at whatever thing is popular today.

The reason it won't do you much good is that you need an engineered FDL and skillz to go toe to toe with a player killer.

You can get the FDL no worries.
But if I have to hang out with Triadius or SDC or The Wild Boys to skill up -
I'd rather lick a dead dog's Asp until it bleeds.
 
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If you have the cmdr's name send him/her a friend request. They will probable accept. Don't think they really afraid of that idea.
 
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People try all the time, and they die all the time. Harry fought like 20 players outside of a station and killed like 10 before he just went and docked. Kimob fought a wing solo and killed them all. I've fought 4v1, 3v1, 2v1, and killed all of them or forced wakes. If you are at all competent in this game, you will not die unless you choose to, and unless you're an active PvPer, you have literally no chance at killing one of us.

By 'die' you mean eject, of course. No actual killing of CMDRs ever occurs. Think of the outrage that would cause, given how severe losing 5% of the value of one's ship is often considered...

But, yes, the point stands. Most competent pilots rarely lose ships. Even competent pilots who are inclined to protect incompetent pilots from other competent pilots often cannot do so...the weaker pilot is often shot down and the aggressor escapes before the would be protector can do much about it. There are occasionally exceptions, but they are rare enough to be exceptions.

This is a fundamental property/flaw in way Elite: Dangerous handles instancing and encounter distance. There is little time to react and attrition is only rarely a factor. There is really no way around this and, most of the ease of use/convenience suggestions that have been implemented, or that I hear calls for, will only exacerbate these issues.

But if I have to hang out with Triadius or SDC or The Wild Boys to skill up -

You don't need to hang out with anyone. It's perfectly possible to learn the ropes on your own...well, not entirely on your own, but against enemies rather than with friends.
 
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Wow, a post that isn't all ''ban all griffers!!''. If you want to go and try to get revenge it isn't exactly hard to do it right now, when you are destroyed you see the name of the person who destroyed you. You could always add that commander as a friend and track them down. A guy in an FDL tried to interdict me once in my Beluga when I was flying around in sol, I escaped the interdiction and then came back in my cutter and made him high wake out.
 
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