I've been trying to make sense of how the Super-Cruise FSD actually works, what it's underlying principles are. It does interact with gravitional wells in some form, but there doesn't seem to be a consistent pattern.
- If you hyper-jump into a system, you exit into the gravity well of the local star.
- You can accelerate much faster away from a star's gravity well than from a planet's gravity well. This difference in accelaration is even more pronounced when comparing asteroid belts and multiple stars in close proximity to each other.
- Gravity wells do not slow you down if you've already picked up some speed.
- Gravity wells do not affect your flight path.
- Large ships and wings of ships can the charging of the drive.
- Stations, while comparatively tiny to even small celestial bodies, can mass-lock your drive.
- While charging the ship gains heat.
- Once you've entered super-cruise or hyper-jump, you no longer gain heat (at least not from the drive).
- Deceleration is the same for arbitrary points in space (NAV, CZ), accumulations of matter (RES, AB), small stations, large stations, and other celestial bodies.
- If you get too close to a large gravity well, the ship computer system will disable the drive. It's not an effect of being too close to the gravity well, since the ship's system tells you it's doing that.
At first I thought the ship in super cruise is still being influenced by gravitational pull as evidenced by the slow accelaration near celestial bodies. But then I noticed deceleration is also lower near gravity wells. This lead me to think proximity of gravity wells affects efficiency of the drive system. The fact the ship builds up heat much quicker while being mass-locked by large ships and wings supports this idea.
But if the drive system's efficiency and rate of deceleration and accelaration is influenced by the size of gravity wells, how come it accelerates and deccelerates much quicker near stars than near planets or moons?
Speaking of mass-locking, how come a station's mass (a belt's mass, a capital ship's mass) can lock the drive, while being miniscule compared to the mass of a planet it's orbiting? If it were a station's (a capital ship's) control center remotely locking the drive for safety reasons, how come it's the same for asteroid belts and rings?
If the ship's computer system can forcefully disable the drive when too near a planet, how come it can't do the same for stations (or any location for that matter?
Of course you could invoke the "for game-play-reasons" for any of these. But I still wish this was more consistent, it kind of breaks the (otherwise great) immersion and suspension of disbelief for me.
- If you hyper-jump into a system, you exit into the gravity well of the local star.
- You can accelerate much faster away from a star's gravity well than from a planet's gravity well. This difference in accelaration is even more pronounced when comparing asteroid belts and multiple stars in close proximity to each other.
- Gravity wells do not slow you down if you've already picked up some speed.
- Gravity wells do not affect your flight path.
- Large ships and wings of ships can the charging of the drive.
- Stations, while comparatively tiny to even small celestial bodies, can mass-lock your drive.
- While charging the ship gains heat.
- Once you've entered super-cruise or hyper-jump, you no longer gain heat (at least not from the drive).
- Deceleration is the same for arbitrary points in space (NAV, CZ), accumulations of matter (RES, AB), small stations, large stations, and other celestial bodies.
- If you get too close to a large gravity well, the ship computer system will disable the drive. It's not an effect of being too close to the gravity well, since the ship's system tells you it's doing that.
At first I thought the ship in super cruise is still being influenced by gravitational pull as evidenced by the slow accelaration near celestial bodies. But then I noticed deceleration is also lower near gravity wells. This lead me to think proximity of gravity wells affects efficiency of the drive system. The fact the ship builds up heat much quicker while being mass-locked by large ships and wings supports this idea.
But if the drive system's efficiency and rate of deceleration and accelaration is influenced by the size of gravity wells, how come it accelerates and deccelerates much quicker near stars than near planets or moons?
Speaking of mass-locking, how come a station's mass (a belt's mass, a capital ship's mass) can lock the drive, while being miniscule compared to the mass of a planet it's orbiting? If it were a station's (a capital ship's) control center remotely locking the drive for safety reasons, how come it's the same for asteroid belts and rings?
If the ship's computer system can forcefully disable the drive when too near a planet, how come it can't do the same for stations (or any location for that matter?
Of course you could invoke the "for game-play-reasons" for any of these. But I still wish this was more consistent, it kind of breaks the (otherwise great) immersion and suspension of disbelief for me.