Hi fellow pilots,
We're sitting at the dawn of the release now and I was wondering about the improvements made on BGS mechanics. I heard and read that a big amount of work have been spent on this
Do we have an explicit list about what really changed, what mechanics have been fixed/changed and how ? As a player group we enjoy taking care of our faction and make it grows, but a few things didn't make sense or were bugged as hell [noob] (as the need to trigger a conflict to be able to take control of a second station in a system ; states and influences having incorrect behavior ; faction expanding in a system 30ly from source etc.)
Everyone is pretty exited about 2.1 and talk about engineers and stuff but almost nothing about BGS. I found interesting threads though like the "guide to minor factions and background sim" but it's 190 pages long so I was wondering if someone made a nice recap for those of us who don't usually hang on this forum.
Thanks for your answers,
EDIT :
Here are the information I gathered about upcoming 2.1 BGS changes so far :
CMDR Kaymel Kan - Empire Corsairs
(Sorry about bad english or weird wording)
We're sitting at the dawn of the release now and I was wondering about the improvements made on BGS mechanics. I heard and read that a big amount of work have been spent on this
Do we have an explicit list about what really changed, what mechanics have been fixed/changed and how ? As a player group we enjoy taking care of our faction and make it grows, but a few things didn't make sense or were bugged as hell [noob] (as the need to trigger a conflict to be able to take control of a second station in a system ; states and influences having incorrect behavior ; faction expanding in a system 30ly from source etc.)
Everyone is pretty exited about 2.1 and talk about engineers and stuff but almost nothing about BGS. I found interesting threads though like the "guide to minor factions and background sim" but it's 190 pages long so I was wondering if someone made a nice recap for those of us who don't usually hang on this forum.
Thanks for your answers,
EDIT :
Here are the information I gathered about upcoming 2.1 BGS changes so far :
- Correlation between states (famine, outbreak ...) and prices of certain goods (food, medicines...), providing great trading opportunities ;
- Correlation between states and missions types ;
- Galaxy Map now shows every state and not only wars ;
- Significantly changed the "Expansion" state. The Faction's search for another system is now triggered at the end of the expansion's active phase. If the surrounding systems are full (20Ly), then an expansion might trigger an invasion war if an appropriate defender can be found. Expansion now cost 15% influence ;
- Added new "Investment" state for factions that have failed to expand, which significantly increases development level for a short time and lets the Faction search a bit further away when they next expand (30Ly) ;
- Added a new "Retreat" state for factions with low influence levels not in their home system ;
- Rebalance how player actions and missions count towards the star system's influence caps for the day ;
- Rebalance how player actions and missions contribute towards faction state and influence buckets ;
- Additional factors now contribute towards outbreak and famine's bucket ;
- The "Lockdown" state now locks down many station services for affected Factions, allowing Commanders to concentrate on helping those Factions' crime control efforts ;
- Conflicts should now be easier to win, with rebalanced effects of combat actions during conflicts ;
- War now only needs a 5% influence difference to win. Civil War and Elections remain at 3% ;
- When assigning the spoils of war, Ports & Stations that ships can dock at, are now considered more valuable than Planetary Settlements ;
- Send out Inbox messages when Commander reputation changes past each threshold ;
- Superpower reputation now affects the rate of change of affiliated Faction reputation (ie : If you are allied with Empire, your rep with imp' factions will grow faster) ;
- Local news articles have been improved for many states, including which system a Faction has just expanded into! ;
- Conflict zones and Combat bonds have been "re-balanced" (need clarification) ;
- Unlinked minor faction reputation from their parent major faction reputation, now you will be neutral with an Empire minor faction even if you are allied with the Empire major faction ;
- Added a 'cordial' minor faction reputation level ;
- ...
CMDR Kaymel Kan - Empire Corsairs
(Sorry about bad english or weird wording)
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