I own a VIVE for quite some time now and bought it mainly in order to play Elite: Dangerous. I also have a Thrustmaster fligth stick.
However, after some intense weeks, my interest dropped almost totally, and I wonder why that is. This weekend, I tried to get back into it, and I may have found some things which are pretty much an entry barrier: the control scheme.
With VR, you are blind to the keyboard. For convencience, I use Voice Attack and all available buttons on Thrustmaster. But still, I find doing anything during flight besides straightforwards piloting very tedious. Those menus, the eternal wait for galaxy and system map, the frequent need to switch to different menus, all the time!
Then I played a bit Subnautica in VR, steering that big Cyclops submarine. And it seemed simpler. Why? The control scheme is much more simple. All required buttons are directly visible and accessible when you turn your head towards them, no need to activate a menu or sub-menu. And you activate them by pointing at them with your head, by means of targeting reticle which is centered on your VR view. It is so fast, so intuitive, and, man, I wish Elite had some overhaul on its UI in that way!
For the galaxy map and system map, can´t we just have a mini monitor which shows this stuff when you look at it?
And what about all this terribly cumbersome meta game information? Which shipyards have which ships, commodities, etc etc? Why is it that you have to have at least two or three internet-browser windows open in order to find all relevant information before you can actually play it? But that´s a gripe I have not only for the VR version of this game...
I still think that Elite is one of the best VR experiences out there, but I really wish that the devs had some time to make the UI more direct and intuitive.
However, after some intense weeks, my interest dropped almost totally, and I wonder why that is. This weekend, I tried to get back into it, and I may have found some things which are pretty much an entry barrier: the control scheme.
With VR, you are blind to the keyboard. For convencience, I use Voice Attack and all available buttons on Thrustmaster. But still, I find doing anything during flight besides straightforwards piloting very tedious. Those menus, the eternal wait for galaxy and system map, the frequent need to switch to different menus, all the time!
Then I played a bit Subnautica in VR, steering that big Cyclops submarine. And it seemed simpler. Why? The control scheme is much more simple. All required buttons are directly visible and accessible when you turn your head towards them, no need to activate a menu or sub-menu. And you activate them by pointing at them with your head, by means of targeting reticle which is centered on your VR view. It is so fast, so intuitive, and, man, I wish Elite had some overhaul on its UI in that way!
For the galaxy map and system map, can´t we just have a mini monitor which shows this stuff when you look at it?
And what about all this terribly cumbersome meta game information? Which shipyards have which ships, commodities, etc etc? Why is it that you have to have at least two or three internet-browser windows open in order to find all relevant information before you can actually play it? But that´s a gripe I have not only for the VR version of this game...
I still think that Elite is one of the best VR experiences out there, but I really wish that the devs had some time to make the UI more direct and intuitive.