Abuse towards anarchist factions in PowerPlay

Hello, excuse my English.

I would like to express a complaint about PowerPlay towards the anarchist factions.

I belong to an anarchist faction, and my faction is being "squeezed" to increase or decrease the PP of the other factions in our systems. As you know, one of the best ways to "affect" the PowerPlay is by "exploiting" bases the odysey and uploading data and viruses to terminals.

This is an inconsistency. Why do anarchist factions have to be the ones "squeezing" us so that others can increase or decrease their PowerPlay?

The answer is simple: because we don't raise notoriety and they don't "hold back" from destroying our bases again and again without any kind of limit.

Now some of you might say that we should use the "black market." The black market isn't always available.Review the notoriety system. Just because we're anarchists doesn't mean we're the ####### of other factions.

It's an unfair system.
 
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I suspect your simple answer is wrong. PP actions seem to never raise notoriety. Non-anarchy factions "suffer" in a different way, PP inflates our BGS and causes unplanned/unwanted Expansions. Since PP 2.0, I don't feel PMF's really control their BGS any more.. PP does.
 
You're wrong. To upload data to the terminals (so that it affects the power play), you first have to "clean NPC" the base.

Killing NPCs and uploading data to terminals affects the faction influence of the attacked base.

And since anarchist bases don't generate notoriety, THEN PARTY!

Excuse my english !
 
I'm sorry I misunderstood you. My point was that PP 2.0 negatively impacts all PMF's regardless of their ideological alignment, just in different ways.
 
"You know I rp an ethical gov type with human rights but I just decide everyday to go randomly murder anarchists, I don't even check if they have a criminal record even though I know some don't, nobody's gonna look. Pick a system and go. What do you mean double standards and I should get help!?"
-Actually me to myself
 
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Of course, just like I sometimes go to federal systems and "impart" freedom, but the difference is that I get notoriety and you don't.
 
Of course, just like I sometimes go to federal systems and "impart" freedom, but the difference is that I get notoriety and you don't.
Yeah, it sucks. Not to mention you can't even track who is doing it because they don't appear on the bounty board either >_>
Still don't get why mechanically speaking anarchy are like people that are very forgiving with almost no consequence. Still waiting to see some kind of nemesis mechanic doing something similar like notoriety. But then people will cry about it because they are met with an inconvenience (correction, consequence) whether they do "good" or "wrong", which is a big part of the problem. Overtime, only more problems added up despite attempts to diminish the problems of anarchy govs were facing. A balancing the other way around onto more problems as lawful would be tricky but maybe that would have been the better way around somewhat balancing the part where both sides face challenges.

On the other hand, should you find a place you'd like to colonize, just craft it so that security is so far down into the red Architect statswise so that in the future, everytime you sneeze at a lawful faction they'll hit lockdown. I bet you not many will bother trying to strip you out of control of the system if you're #1 influence and properly tidy up asset ownership - you also get to choose which ones would exist! That might be the current fix... "Security!? collective barbaric drunk laughter in the bar"
 
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How PP data usage and legs-related stuff has been implemented in PP2 is awful.

Not only it's affecting anarchies for the above reason (besides I partially agree with https://forums.frontier.co.uk/threa...st-factions-in-powerplay.635277/post-10577934 this) but also because it's clearly limiting both player interaction and countermeasures. As it has been shared by most powerplay communities (including us) here and on other reddit subs, the whole C&P system related to PP2 is not only flawed, but appear to be somewhat a non-sense [and what happens at anarchy-ground level is a consequence of that].

We did also advocate a much high-level separation between PP and BGS, i.e. for settlements some PP-related specific settlements and POIs should have been added, as well as missions specific rewards for powerplay, and trading boards for commodities (so that doing missions, like donations, or trading/mining wouldn't have produced effects on BGS). But all of that not only didn't happen, as it has even been poorly implemented in the existing framework...

It's bad design, but who loves the game has to learn how to cope with it.
 
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