Acceptance: I've been playing the game wrongly – not enough onion head.

Might bite the bullet when I get back from Distant Worlds 2 and get around to playing the meta progression more, being a traitorous shill for various allegiances, doing more Engineering, throwing credits at ship rebuys, and such. Been too much for me to bear for the most part so far though, playing more contextually immersed as a survivalist. Haven't even lost a ship since 3301 (2015). Though it's an option, playing as a survivalist doesn't really seem to be intended game-play, except for maybe in exploration.

That's the trade-off for me to get this ship built, which looks like a bit of fun. Coriolis Link

For some added context here regarding my general style of play, check out my second post in this thread. Forum Post Link

We'll see... Maybe I'll pick up an onion head habit and blame it on that. Was all just a bad but strangely lucrative trip. :unsure:
 
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FWIW...

My Vulture, Fluffy, is one of my "vanity projects" and I've found that I tend to do more close-up stuff with it because of it's agility.
That being the case, I went for an overcharged beam with the thermal-vent XFX.

Do enjoy taking Fluffy out to Pirate Activity POIs and exploding FdLs and Pythons. (y)

 
Thanks for the encouraging responses. Not sure if my ambitions in the game in this regard will be enough to see me through. Guess I'll find out.

Cheers.
 
I generally play my CMDR as a survivalist; someone who isn't entirely convinced that his Remlok underwear and escape pod will away save the day. Oh, he's got insurance claims, but he generally does everything in his power to avoid being shot down.

No reason not to enjoy defeat when it occurs though. The way defense and escape mechanisms are stacked in favor of the defender it's astonishing that anyone gets shot down in this game. So the sort of screw up on my part, or the brilliance of my CMDR's opponents, required for him to see the rebuy screen are certainly experiences worth having on occasion.

As for your Vulture, I'd argue you have an excessively sized MRP for the total hull integrity of the ship. In my experience with a hybrid vuluture that loses shields often, I'm usually out of ~2700 hull by the time a single D4 MRP is running low. Given the mix of shielding, hull, and the fact you carry an AFMU, you could probably suffice with a D2 MRP on your setup and take a larger fuel scoop and guardian booster, or more hull integrity.
 
It's the extra military or whatever restricted slot we got some time back, but fair point on maybe going with more hull integrity instead. Think the hull is that likely to go first in PVP encounters? I generally wouldn't so much be looking to engage, but would still like to give a bit back now and then when I can.
 
Think the hull is that likely to go first in PVP encounters?

In most any combat encounter, yes.

The vulture does have some relatively exposed internals, but ~1400 hull is not a lot for a ship of it's size. If you are sticking around to fight, the hull is going to be the limiting factor before the MRP and even in scenarios where you just want to run, two smaller MRPs would provide a more useful degree of protection.
 
Not knocking your play style, but I could never fly just one ship the whole game, I'd find it to boring.
I have a handful of docked ships too. This is just the one I'm mostly out mucking around in though these past few years. Currently still out in the black from DW2. I like getting into other ships now and then. This one with the way it handles and whatnot is just a better fit for me. So yeah, a bit of a vanity effort I suppose, all things considered.

Cheers.
 
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In most any combat encounter, yes.

The vulture does have some relatively exposed internals, but ~1400 hull is not a lot for a ship of it's size. If you are sticking around to fight, the hull is going to be the limiting factor before the MRP and even in scenarios where you just want to run, two smaller MRPs would provide a more useful degree of protection.
Maybe a bit better then. Coriolis Link

Cheers.
 
Yeah, that's a bit more balanced.
I have fairly high integrity on my modules in that build anyway (relatively speaking), so yeah. I can see what you're saying. I think I was just sweating them getting sniped or something.

Thanks for taking the time with your feedback.
 
Might bite the bullet when I get back from Distant Worlds 2 and get around to playing the meta progression more, being a traitorous shill for various allegiances, doing more Engineering, throwing credits at ship rebuys, and such. Been too much for me to bear for the most part so far though, playing more contextually immersed as a survivalist. Haven't even lost a ship since 3301 (2015). Though it's an option, playing as a survivalist doesn't really seem to be intended game-play, except for maybe in exploration.

That's the trade-off for me to get this ship built, which looks like a bit of fun. Coriolis Link

For some added context here regarding my general style of play, check out my second post in this thread. Forum Post Link

We'll see... Maybe I'll pick up an onion head habit and blame it on that. Was all just a bad but strangely lucrative trip. :unsure:

Change the armour to reactive and engineer it for thermal resistance (if you plan on engineering) , also i would only really have 2 - 3 shield boosters which frees up space for some other toys.

Engineered and the vulture can tank like a boss but its true power lies in its manueverability.
 
I have fairly high integrity on my modules in that build anyway (relatively speaking), so yeah. I can see what you're saying. I think I was just sweating them getting sniped or something.

Those reinforced drives are probably more of a liability than an asset as far as survival goes. ~30% more thruster performance will be a greater benefit than extra thruster integrity. Even if you do keep reiforced drives, drag drives will be superior to drive distributors.

Also, reinforced life support is a waste of mass; you are far more likely to lose the canopy than the life support module. It's not a big deal either way though.

I took a longer look at your setup, and made a few more optimizations while trying to keep your general multi-purpose build intact: https://s.orbis.zone/3mht

Much faster, slightly lighter, and can power the AFMU during combat. Slightly lower total shield and hull pools, but more balanced shield resistances and much better hull resistances (which protect modules as well).

Ideally you'd be shutting down the HD boosters as shields fell and be using the AFMU to repair the MRP once shields have collapsed. Takes a bit of practice to do this in a fight, but once you get used to it, it becomes second nature.

I also swapped oversized for thermal vent. Thermal vent has no real downsides and the thermal load inversion while hitting is worth a lot more than an additional 3% damage as it will keep you from overheating and, if you hit consistently, cool the ship to the point opponents will have a reduced gimbal tracking arc.

Also, while I didn't implement such a change above, I'd suggest swapping those beams to fixed if you are able to. A DD5 Vulture can keep a bead on almost anything, so the extra firing arc is usually worth less than the damage/distributor advantage of fixed...if your aim is sufficient.

Change the armour to reactive and engineer it for thermal resistance (if you plan on engineering)

As long as he's got that class 1 optional he can devote to a thermal resistant HRP, heavy duty + deep plated reactive should be the more optimal choice. The extra mass is trivial for the Vulture.
 
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Don't give in to the dark side!
LOL – fair enough, but if you mean PVP Open play and such, I started from the dark side playing in Open exclusively for the first year or so, but gave up on the meta progression aspects of it after the Engineers as I just couldn't stay into it contextually in the game, so in that regard I'm a bit of a newbie still.

Been dreaming of happier days since then, but have likewise gotten around to enjoying other aspects of the game that drew me in and in no small part are why I got the game in the first play, being into astronomy and the like.
 
LOL – fair enough, but if you mean PVP Open play and such, I started from the dark side playing in Open exclusively for the first year or so, but gave up on the meta progression aspects of it after the Engineers as I just couldn't stay into it contextually in the game, so in that regard I'm a bit of a newbie still.

Been dreaming of happier days since then, but have likewise gotten around to enjoying other aspects of the game that drew me in and in no small part are why I got the game in the first play, being into astronomy and the like.


Sorry should have quoted

"being a traitorous shill for various allegiances"

Which I took as ranking up super powers just for engineers
 
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