Access to system restricted

Snakebite

Banned
Just seen a system on my destination list that requires a permit, so feeling a bit naughty I decided to jump there and see what mischief I can get into in a restricted system.

It turns out to be one of the more dissapointing moments in the game when my hyperdrive computer refused my instruction to go there.

Is there anyway that I can override this and get into the restricted system ?
 

Snakebite

Banned
So, what the hell point is there in requiring a permit if the stupid computer won't let you commit a permit violation, duh.... so immersion breaking this game has some really stupid moments.


its only 3.4 ly away, i bet that i can supercruise there instead
 
So, what the hell point is there in requiring a permit if the stupid computer won't let you commit a permit violation, duh.... so immersion breaking this game has some really stupid moments.


its only 3.4 ly away, i bet that i can supercruise there instead

I bet you can't.
 
You're not gonna like this, but no, you can't supercruise there. Hyperspace jumps mask the loading transition between systems.
 
My guess is that the star maps are part of Universal Cartographics central repository of data and your computer can only do what UC allows for. Now I'd love to see the ability to mis-jump and/or override the protocols at risk and trespass with obvious negative consequences if caught. That would make for fantastic espionage and recon missions.
 

Snakebite

Banned
I'd like to return the question. What the hell point is there in requiring a permit if you can just stroll in there? Do you stand in front of locked doors going: what the hell point is there in locked doors if I can't get in?

The point is that not having a permit should not be able stop us from physically entering a system. Even if the permits are somehow connected to the Navcomp it should still be possible to hack in an override.
I thought that the whole point of having restricted systems was to create a gameplay event by 'going in there anyway'.
 
The point is that not having a permit should not be able stop us from physically entering a system. Even if the permits are somehow connected to the Navcomp it should still be possible to hack in an override.
I thought that the whole point of having restricted systems was to create a gameplay event by 'going in there anyway'.

Maybe you can hack it. Do you have knowledge of FSD systems?
 
I'd like to return the question. What the hell point is there in requiring a permit if you can just stroll in there? Do you stand in front of locked doors going: what the hell point is there in locked doors if I can't get in?

The point is it's a star system sorrounded by massive open space. There's no locked doors, just a nav computer that seems to be all seeing super controlling.
It would be much better for gaming purposes if you could jump there but risk wanted status and attack from system authorities if caught. Think of the types of missions you could work around this.
anyway, right now all these permit systems are no differant to any other systems except the founders world. And by the time you get a permit for that you don't need the discount.
Another rediculous rushed game mechanic by FD.
 
It's not like you built the FSD yourself. Corporations probably input commands to disallow access to certain star systems. Big Brother and all that, y'know.
 
It's not like you built the FSD yourself. Corporations probably input commands to disallow access to certain star systems. Big Brother and all that, y'know.

So in a galaxy where there's loads of opportunity for piracy, smuggling and assassinations, 'computer says no' is in force for traffic violations.
 
For anyone wanting to sort the lore out in their heads I personally assumed it's a Mass Effect 2 style thing where if you don't have the correct Nav Computer codes for a precise jump then you can't risk hyperspacing there otherwise you'd jump through a star or into a planet and die instantly.

Going meta on my imagination thats why some explorers have problems jumping into certain systems and ending up in a very dangerous situation...
 
For anyone wanting to sort the lore out in their heads I personally assumed it's a Mass Effect 2 style thing where if you don't have the correct Nav Computer codes for a precise jump then you can't risk hyperspacing there otherwise you'd jump through a star or into a planet and die instantly.

Going meta on my imagination thats why some explorers have problems jumping into certain systems and ending up in a very dangerous situation...

And yet this 'it's too risky' is only applied by 'computer says no' to populated space.
For the rest of the 399,999,990,000 systems, the computer lets you roll the dice. Sure why not.
 
And yet this 'it's too risky' is only applied by 'computer says no' to populated space.
For the rest of the 399,999,990,000 systems, the computer lets you roll the dice. Sure why not.

True, my heads not got that far :)

Still I'd prefer them to block systems off than reset them when the storyline catches up. Also the amount of new players that would get pasted by security forces when visiting Sol would be hilarious and there'd be another 500 threads about not having insurance or it being unfair...
 
I thought that the whole point of having restricted systems was to create a gameplay event by 'going in there anyway'.

Think of it as if you do not have the coordinates/parameters your computer needs to get there. When you earn a permit it comes with the necessary doodahs.
 
Think of it as if you do not have the coordinates/parameters your computer needs to get there. When you earn a permit it comes with the necessary doodahs.

Again, that only works until you go to unexplored systems. Then you suddenly have no trouble with the coordinates etc. wrap it up in any lore you want, it's a dumb feature.
 
Again, that only works until you go to unexplored systems. Then you suddenly have no trouble with the coordinates etc. wrap it up in any lore you want, it's a dumb feature.


Implementing a mechanism designed purely to deny players access to a system but that allows them to access said system would be beyond dumb.
 
The point is that not having a permit should not be able stop us from physically entering a system. Even if the permits are somehow connected to the Navcomp it should still be possible to hack in an override.
I thought that the whole point of having restricted systems was to create a gameplay event by 'going in there anyway'.

There are two points from the developers point of view.

1. Give people a goal to strive for when trying to get hold of said permit with some possible benefits for the player in that system i when they can get there.

2. Locking down systems for future additions (dead/alive alien civilizations or other unique content). If you could go there anyway people would just complain about there being nothing special there and it would also cause rather big inconsistency issue later when they actually DO add something to these areas. "Hey! Wait a minute! I went there yesterday and it was empty! Are you telling me there is a whole alien armada there with colonized planets and alien space stations now?!"

Breaking a permit and going there anyway could indeed be an interesting gameplay addition, but it's not the "whole point" and it would mess up point 2 from above.
 
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