Accidental attacks

Only getting a 'Wanted' tag after 1000cr would fix my accidental attack problem


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I know this has been mentioned, a lot.

Accidental attacks against police (who fly in front of you while you are shooting) are an issue.

Would a simple fix be just to say you only get a wanted tag after you bounty reaches 1000cr ?

Also, an idea for more content

Link to a facebook style mini game, that could create history and background for planets / systems.

Get players to create the content for you.
 
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Oh god, don't bring "social media" into this, pleeeaaaase!

We'll have facebook "like" buttons on the in-game interface and the ability to tweet your latest bounty claim from your cockpit before the year's end... yuuuuuuuuuuuck!

e: still on the fence regarding initial shot wanted status though. I like the "danger", but I don't like the trip back home each time it happens.

Right now I favour the idea of possibly having a "Bounty hunter's computer" or similar, taking up module space, potentially allowing for bounty pick up, fine payment and wanted status updates while in space.

I think all the above at once would be game breaking, but maybe a balance can be struck, or maybe FD will decide it's exactly how it should be. I dunno.
 
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I'd say that this would be helpful. In a couple weeks of play, I've only hit one security ship and that was "swear to God" his fault. The "check your fire" crew are absolutely correct. If you go in guns blazing with absolutely no regard the those around you - you're a danger to every one around you. That said, accidents do happen. You are doing an absolutely miniscule amount of damage to a security ship that is grazed by a single laser bolt. Certainly not enough to warrant a death sentence.

The current system is like the scene - I think from Black Hawk Down - where a hot case falls from the helicopter down the guys shirt. Only in ED the guy would open up his M60 on the chopper for "friendly fire". The AI is "generally" not bad... but they make mistakes. There's a big difference between holding down the fire button and screaming "Good luck" to everyone else and getting cut off with a fraction of a second to respond... and that does happen.
 
Best practice game design via self-certified armchair pundits voting in polls.

This is a great idea, I mean how could the outcome of something like this possibly be wrong - the public has spoken! =D
 
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Although as a temporarily solution this is reasonable, I think what would be better is that if you hit them; then there should be a 5s with a "Hey what are you doing!?" message pop-up where if you hit them again THEN you get Fined providing some leeway in terms of accidental shots against anyone (NPC, Security or Players) prior to getting the Fine.
It also would make sense if Fines were just that, where you are only being Fined within that given System but there is no "Wanted" attribute; it is only if you refuse to pay the Fine for say 1hr that it become a Bounty.

This isn't to say that should someone shoot you (even accidentally) then you shouldn't get Combat Rights without Security being notified. This would be the point in them changing from Green to Red on the Scanner, indicating 'Free to Shoot' Targets. In-fact this could extend to say when you become Friendly with a Faction your 'Fines' are reduced, and if you become 'Allied' then you get a "Marque of Piracy" (given you purchase it from the 'Local' Authorities from the Contacts list) that then means attacking ANYONE who is not also Allied with them regardless of "Wanted" is no longer considered a Crime.
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These would of course be potentially pricy depending on the System Security (Higher would mean more Police to "Bribe") but would allow you to operate semi-under the banner of a given faction you've chosen to support. It could also include how the Local Security treat you, where as it is right now quite common for Security to actually open fire on you even IF you're not wanted and only been going after Wanted individuals; simply because you have your Weapons out or killed someone.
So if they were friendly enough, then they would basically turn a blind eye to you this behaviour.
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I also think that in order to make sure Bounty Hunting is a bit more worthwhile, there should also be the option of a 'Bounty Hunter License' again available from the Contacts, and Faction Dependant (so only valid for the local faction) with the price being set by again how much they like you (but should be EXPENSIVE) where if you K-Scan someone and they have a Bounty from a different Faction that this then marks them as a 'Valid' target for you holding that License.
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The final thing I would suggest is allowing Bounties to be Paid in Space, for example when you're interdicted by local Security; they as you to "You have outstanding Fines. Shut down your Engines and prepare to be Boarded", where if you stop; you can then highlight one of the Security via 'Contacts' and clicking them as with Docking would provide the option to "Pay Local Fines (Amount Cr)", rather than them simply opening fire immediately. Not complying with their demand within 10s, activating FSD, Weaponry, etc... would instantly result in a Firefight.
The same could be done for Contraband Cargo, where provided you dump the Cargo for the Authorities to Scoop; then will only Fine you rather than attacking you.
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I mean the obvious idea is to temper back the Police, with reasonable options rather than the Captain Kirk "Shoot First, Ask Questions when they're Dead" situation we have right now; as there are no doubt a few of us here who have accidentally run afoul of the law without ever intending to simply because they're just so damn vicious. As if the Police shoot at me for no reason at all, why the heck is it criminal for me to then defend myself? Let alone have no ability to simply Bribe them (which was in Frontier/FFE)
 
You need a third option I think. I don't have a problem with accidental attacks. I'm sure I'm not the only one but the question seems pretty loaded to me. Personally, I don't think anything is broken or needs fixing with this 'issue'.

FDev could've easily made it so you only get a fine upon shooting something accidentally. They could've done it way back in Alpha. But they didn't. After months and months of testing with all the backers as well as their own in house testing, they decided it's a bounty on your head instead of a fine. I agree 100% that it can be remedied with fire control and awareness. Sure it's bound to happen to everyone at one point or another. But it's not a mountainous issue like a few very vocal people are saying.

If or when FDev decides to change it, they will. Until that happens, I'd say deal with it. Learn fire control, learn how a ship sounds when it's approaching from your blind spot. Set scanner to linear and adjust it so it's at it's second lowest range then watch for ships moving to intercept you. The first ring is around 1km. If people adapt to overcome this so called 'problem' they'd see that it's not that hard and they might even feel a sense of accomplishment as accidental fire incidence start to drop as their skill climbs.
 
On the simple premise this issue needs fixing I have voted yes, however it's not simply a case of 1000 credit fine.

I have reduced a security vessel to 1% that interdicted me whilst off to pay yet another piddly fine for a blundering NPC. Result ofc I received another piddly fine but just the one and I gave it the chance to disengage 2 or 3 times.
At 1% it stopped pursuing me.
In other words, once hit I was not re fined. So the 1000 Credits would have to come from several ships and facilitates wanton recklessness.

People say be more vigilant, and I agree.
However, when my screen is full of an Anaconda (at 10%hull) because it's that close and I am on the kill strike.
Some NPC squeezes itself through the gap whilst I am pouring depleted hot snot (or whatever multi cannon fire) at the Anaconda.
How, even with the reflexes of an electrified mongoose, am I supposed to stop the last shell from striking the NPC (I forget what it was).
This is a rhetorical question, but to a really happened situation. A situation many agree needs addressing.
 
I agree with Argus.
Two weeks ago I would have said Yes, but now I have a lot more awareness in the game and I hardly ever have the issue.

Listen for other ships positions
Don't just spam fire everywhere but fire in controlled bursts
Get close - you will do more damage and nobody can get in your way.
 
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