Accidental bounties

Yesterday I found a spectacular system with multiple ringed planets with High RES and low and High combat zones. Also aligned with the Federation(whom I'm allied with). I decided to stay In this system so I can grind and make atleast 12 Mil so I can purchase and upgrade an ASP for exploration. So I decided to go to a high res and began bounty hunting. There was a wealth of scum I could easily make 200-300K off an anaconda which I could in no way defeat by myself in my little cobra. But the system security vessels as you know are always around to assist with a helping hand. Unfortunately I accidentally shot a system vessel and I got 500 cred bounty. Which every single ship then decided to bombard me with lasers and canons immediately. Luckily I escaped. But I feel as if a small infraction as that should not warrant a kill on sight especially if your are on good terms with an allied faction. They're should definitely be a warning system or an infraction system for accidently running into or shooting friendly aligned ships. Especially for being practically exiled out of the system and having to wait till the bounty clears off your head for somthing so minuscule as 500 credits mistake. Can anyone agree?
 
If you only shoot the shields it counts as a timed bounty that you have to wait for. Normally a 10 minute bounty followed by an ON JUMP to clear it. Just jump out of the system then and you're good to go.

While that is true, it may happen that you inflict too much damage and the bounty is fixed. In that case buy a sidewinder in a nearby station and blow up. Clear the bounty, grab your old ship and you're good to go.

Gotta love Elite :D
 
Today my turrets were firing at a wanted ship near a comromised beacon and guess what, a clean ship flew right into my lasers, voila, bounty and everyone turned on me. I seem to remember reading that turrets hitting stuff not targeted aren't supposed to be considered crimes but apparently that was my misunderstanding.

Not to mention this is pretty weird to be a game design choice. Not to mention when someone is shooting a clean ship I can't shoot him before scanning... even if it's blatantly obvious they are wanted. I mean what exactly reports my actions? His computer?
"Oh, we just got a report of incoming attacks from a commander. He is wanted by the way." - "Ignoring." - "Yep."
Then mine? Yea, sure, everyone would fly around with computers that report their actions to the authorities... then how come nobody knows I'm wanted without scanning again?

Anyways, I had to take a hiatus from bountyhunting thanks to this. Lucky the guy didn't guy because of my shots...
 
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