Agree stuff needs to be a bit more consistent but in general I love the friendly fire mechanic and would not like to see "2 free shots" or whatever brought in.
Combat has been highly praised in most ED reviews, let's not start removing whole elements on the grounds that there's a learning curve.
Friendly fire is just another layer in combat for you to deal with, it adds interest fer God's sake and makes a furball with friendlies a much more complex affair than a one on one. I have never seen a poster wanting it nerfed even recognise that. =/
If there's a risk just cut the lasers for a sec.
Or to put it in other terms..
If you're playing a racing game and a corner's coming up, ease off the throttle a bit. Some people just want to hold down the accelerator and feel if they can't the game's at fault.
It's the difference between a racing game that's about things moving fast and a racing game with some depth requiring a modicum of skill. As I say ED's combat has been widely praised and I want combat to be something where youu need to be paying attention, engaging your brain and thinking rather just holding down the trigger and following the target.
From a personal point of view, yes I have had NPCs run in front of my targeting reticle, yet oddly I have never hit one. I'm really not a particularly skilled pilot, I won't even go near an Anaconda without support.
I have however accidentally hit NPCs but it's pretty much always when I'm throwing a ton of imprecise laser fire and multi-cannon shot at long range at a target near/behind which there are friendlies, which of course was my own choice.
In all honesty I have to say I feel the "but NPC ran in front of my target" is a bit of a straw man. Yes NPCs do do this but it's so easy to release the trigger and not hit them that at least in my experience it's a non-issue.
Claiming "NPC ran in front" does however allow the poster to claim there's "nothing I could do about it and therefore friendly fire must be nerfed" so I understand why people wanting it nerfed constantly rally round it but as I say I can't help feeling straw-man. It looks a strong argument on the face of it but for a lot of people who've been there, "the NPCs keep running in front and I can't NOT shoot them!" doesn't seem to actually quite tally with experience.
As I say combat's been well praised, please let's not start nerfing whole aspects of it without some serious thought and at least a bit of acknowledgement from those wanting it nerfed of the positive aspects of it.