Accidental friendly fire has to be sorted.

oomwat

Banned
The OP is right, it does need to be fixed, and they are looking into it, but they've not yet worked out a way that they're happy can't be exploited.
 
Keep an eye on your radar

When fighting most pirates (not the pythons and anaconda's though), a LOT of the challenge is in destroying the pirate without hitting the 2-4 ISS eagles buzzing about
 
Last edited:
Dude, just stop shooting your buddies :)

Seriously though, there needs to be a back down function like in elder scrolls....if I just tap someone I should be able to retract my hardpoints as a show of submission, ending conflict. If I unload a whole clip into them then they should not stop until one of us is dead.
 
The current system is fine. Shots from your ship strike another, you turn red on their sensors and they go hostile. As they should, unless they are personally acquainted with you well enough to know that you are just incompetent when it comes to the use of dangerous weapons and not actually a threat...oh wait.

Be more cognizant of your surroundings and be more careful about the shots you take.
 
The current system is fine. Shots from your ship strike another, you turn red on their sensors and they go hostile. As they should, unless they are personally acquainted with you well enough to know that you are just incompetent when it comes to the use of dangerous weapons and not actually a threat...oh wait.

Be more cognizant of your surroundings and be more careful about the shots you take.


I was taking down a Conda when a fed came from behind into my line of fire, now you tell me how I am supposed to be aware of that ships movements. And don't say radar, that gives you position of ships, it's not exactly telling which way they are going.
 
I hate how these threads always show the same narrow viewpoints that have been retreaded a thousand times. Half the posters say "well just don't shoot lolol," and they're right to a certain degree, while the other half say "something needs to be done about ships zipping in front of your weapons fire," and they're ALSO right to a degree.

The people who whine about shooting the security ships when they could have easily avoided it are idiots. Those who demand to be able to unload all weapon barrels all the time with no trigger discipline are morons. On the flip side, I myself have had several occasions where a ship comes out of NOWHERE and zips directly in front of my cockpit window, clips through my lasers, and I get a bounty on my head. Using "watch your radar" as a counterargument is actually a cop out and an incredibly weak and flimsy argument at that, almost as stupid as claiming that if another ship slams into you it's your fault for not watching your scanner and "moving out of the way." Both of those points would take a huge post to fully explain though, so I'm not going to do that.

Point being if you're going to dismiss the concerns of other players, you're better off withholding your opinion. The system does need to be readjusted to allow for such mistakes; one or two free shots on clean ships should be allowed, perhaps with a fine, without any bounty being applied, as long as said free shots are obviously not sustained fire on a single target. I'm honestly surprised that a problem that's persisted for this long hasn't actually been rectified yet, but I understand FD likely has other priorities.
 
But the blips are all the same colour, so how can you determine who is who?

The wanted ship you should have targeted (selected) and shows as such. All the other ships you should be looking out for. I have 100+ bounties and have hit another ship accidentally just once, which was my fault.
 
And don't say radar, that gives you position of ships, it's not exactly telling which way they are going.

Radar. When a target's vertical bar is shrinking and it's moving closer to the center of the display, they are coming toward you.

It's also pretty much a given that authority will be moving toward their target a large portion of the time.

Point being if you're going to dismiss the concerns of other players, you're better off withholding your opinion. The system does need to be readjusted to allow for such mistakes; one or two free shots on clean ships should be allowed, perhaps with a fine, without any bounty being applied, as long as said free shots are obviously not sustained fire on a single target. I'm honestly surprised that a problem that's persisted for this long hasn't actually been rectified yet, but I understand FD likely has other priorities.

I vehemently disagree.

Have I accidentally shot ships I was not intenting to shoot? Yes. Have I been involved in collisions with other ships? Yes.

However these situations are rare, and were universally my fault. The incidence of them goes from once-in-a-blue-moon to pretty-much-never, if I pay attention to what I am doing.
 
Well I think at least the first accidental hit on any clean target within, say, a minute, should merely result in a fine (equal to the bounty you would get now). Only if that hit is a killing blow, should it immediately become a bounty.

It's actually kind of hilarious. While hunting pirates at an extraction site today, there was a T9 which was attacked by a pirate. I helped them out and killed the pirate, and in the process the T9 must have accidentally hit me. A few minutes later I found it swarmed with police Eagles slowly nibbling at its armor, the T9 desperately trying to either escape, or defend itself (it wasn't that obvious to tell whether it was shooting back), for a mere bounty of 400cr. I decided not to attack the poor guy, though I expect he eventually died a death of a thousand cuts; I am out there hunting actual pirates and gangsters, not honest tradesmen who just had me caught in the crossfire.

(And flying a Viper, it is very likely I simply shot through its line of fire so fast that not even the AI could react and cease firing - and bullets can't be stopped mid-flight anyway.)
 
I hate how these threads always show the same narrow viewpoints that have been retreaded a thousand times. Half the posters say "well just don't shoot lolol," and they're right to a certain degree, while the other half say "something needs to be done about ships zipping in front of your weapons fire," and they're ALSO right to a degree.

The people who whine about shooting the security ships when they could have easily avoided it are idiots. Those who demand to be able to unload all weapon barrels all the time with no trigger discipline are morons. On the flip side, I myself have had several occasions where a ship comes out of NOWHERE and zips directly in front of my cockpit window, clips through my lasers, and I get a bounty on my head. Using "watch your radar" as a counterargument is actually a cop out and an incredibly weak and flimsy argument at that, almost as stupid as claiming that if another ship slams into you it's your fault for not watching your scanner and "moving out of the way." Both of those points would take a huge post to fully explain though, so I'm not going to do that.

Point being if you're going to dismiss the concerns of other players, you're better off withholding your opinion. The system does need to be readjusted to allow for such mistakes; one or two free shots on clean ships should be allowed, perhaps with a fine, without any bounty being applied, as long as said free shots are obviously not sustained fire on a single target. I'm honestly surprised that a problem that's persisted for this long hasn't actually been rectified yet, but I understand FD likely has other priorities.

Excellent post. There are most definitely two sides to this and respecting each other is the best way to move the discussion in a positive direction.
 
Depends when it hits you. I was taking out a Wanted pilot, fed shows up, takes the kill and I accidentally shoot him. After just starting I couldn't pay a bean
 
I have to say that my stance has changed on this, I did think that the onus was on the shooter to pay more attention.

The problem is if you are firing a barrage of projectile munitions at a craft, if a security vessel decides to cut across your path, even letting go of the trigger won't help you as a stream of metal is already hurtling down range.

I think if up to x.xx% damage to an untargeted ship/shields resulted in a fine rather than a bounty, it would improve things greatly, as the response to this would not automatically trigger the npc's that you have been fighting alongside for the previous 10 mins to suddenly start attacking you.

If this threshold gets crossed due to carelessness the fine could then be turned into a bounty.
 
Back
Top Bottom