I hate how these threads always show the same narrow viewpoints that have been retreaded a thousand times. Half the posters say "well just don't shoot lolol," and they're right to a certain degree, while the other half say "something needs to be done about ships zipping in front of your weapons fire," and they're ALSO right to a degree.
The people who whine about shooting the security ships when they could have easily avoided it are idiots. Those who demand to be able to unload all weapon barrels all the time with no trigger discipline are morons. On the flip side, I myself have had several occasions where a ship comes out of NOWHERE and zips directly in front of my cockpit window, clips through my lasers, and I get a bounty on my head. Using "watch your radar" as a counterargument is actually a cop out and an incredibly weak and flimsy argument at that, almost as stupid as claiming that if another ship slams into you it's your fault for not watching your scanner and "moving out of the way." Both of those points would take a huge post to fully explain though, so I'm not going to do that.
Point being if you're going to dismiss the concerns of other players, you're better off withholding your opinion. The system does need to be readjusted to allow for such mistakes; one or two free shots on clean ships should be allowed, perhaps with a fine, without any bounty being applied, as long as said free shots are obviously not sustained fire on a single target. I'm honestly surprised that a problem that's persisted for this long hasn't actually been rectified yet, but I understand FD likely has other priorities.