'Ace Pilot' pin idea for legal or consensual PvP duels

It would be good if PvP kills gained pilots an 'ace' pin. Caveats to this would be the player killed would either have to be marked as 'Wanted' or 'Enemy', be self-defence, or if both players are clean would have agreed to a consensual duel via a specialised comms request, this would prevent ace pins being gained through random killing of clean players.

Edit: Instead of a comms duel request, we could get the same functionality if both players set 'Report crimes against me' to off. Potentially exploitable to get other player wanted, well spotted Father Cool

Pins could also be levelled by the combat rank of the player killed.

Thoughts?
 
Last edited:
I'm not fond of game mechanics that are created purely to just be artificial game mechanics. There's already plenty of immersion ruining elements.
 
I'm not fond of game mechanics that are created purely to just be artificial game mechanics. There's already plenty of immersion ruining elements.

Why would it be an artificial game-mechanic? I'm basing the idea of WWI/WWII combat pilots, and IMO it would fit quite well with the Pilots Federation ethos.
 
IIRC from Elite Lore they don't condone killing of their members.

The badges then would come from NPC kills which you already get (Combat Rating)

Not if they're legal kills, and basing it on NPC kills would defeat the point of it. Players are much more challenging to kill than NPCs, this would be the reward for it. Currently there is no progression/recognition for those players that are good at PvP, and combat ranking is only a good indicator at showing us who can grind the most in combat zones or RES zones.
 
Why oh why would you post anything about PvP on the official forums. Hint at shooting at other players and the rabble of forumdads piles in and vomits salt all over you.

That aside, a PvP ranking system (NOT CQC) would be a fantastic idea, similar to the PvP league events being held currently. It's one of the most fun and challenging aspects of the game.
 
Currently there is no progression/recognition for those players that are good at PvP, and combat ranking is only a good indicator at showing us who can grind the most in combat zones or RES zones.

That's true that combat rank aint tell if person is ace in PvP or not... But there is one easy way to tell if low ranked cmdr might be skilled like higher ranked ones..... In most cases, seeing right loadouts tells more about skill over combat ranks. If you see pvp ready loadout, you know that person might know how to fight, despite having low ranks. Its very unlikely for newbie to fly pure pvp bulids. Of course it can happen, but its extremly rare. As for high ranked cmdrs.. there is not many Elite cmrds that dont know how to fight back... or how to fight at all.

Cmdr's Kills count on stats screens... FD Pls.

The "duel" mode aint is bad idea... for those who like having clean status.
 
Last edited:
Why oh why would you post anything about PvP on the official forums. Hint at shooting at other players and the rabble of forumdads piles in and vomits salt all over you.

That aside, a PvP ranking system (NOT CQC) would be a fantastic idea, similar to the PvP league events being held currently. It's one of the most fun and challenging aspects of the game.

I doubt there are many players that object to the 'Consensual PVP' suggested by the OP and I believe the idea is a good one as it comes with the caveats about fair engagements. It's the total cowards that just want to attack way inferior ships under the pretence of being pirates I have a problem with (can't speak for the others, but I suspect I'm not alone).
.
I'd like to expand the above suggestion to include badges indicating how many hopelessly outmatched ships a commander has killed, with extra merits if they did it in a wing, just to make sure they had zero challenge.
.
TL,DR: Consensual PvP = Good, Seal-clubbing = Bad.
 
Why oh why would you post anything about PvP on the official forums. Hint at shooting at other players and the rabble of forumdads piles in and vomits salt all over you.

lol, indeed.

That's true that combat rank aint tell if person is ace in PvP or not... But there is one easy way to tell if low ranked cmdr might be skilled like higher ranked ones..... In most cases, seeing right loadouts tells more about skill over combat ranks. If you see pvp ready loadout, you know that person might know how to fight, despite having low ranks. Its very unlikely for newbie to fly pure pvp bulids. Of course it can happen, but its extremly rare. As for high ranked cmdrs.. there is not many Elite cmrds that dont know how to fight back... or how to fight at all.

Cmdr's Kills count on stats screens... FD Pls.

Yes, although that only tells us if they are a PvP'er, not how good a pilot they are.

We already have Elite rating and the CQC one no need for another.

CQC/Arena is a separate game, with a different skillset to open-play PvP.
 
I doubt there are many players that object to the 'Consensual PVP' suggested by the OP and I believe the idea is a good one as it comes with the caveats about fair engagements. It's the total cowards that just want to attack way inferior ships under the pretence of being pirates I have a problem with (can't speak for the others, but I suspect I'm not alone).
.
I'd like to expand the above suggestion to include badges indicating how many hopelessly outmatched ships a commander has killed, with extra merits if they did it in a wing, just to make sure they had zero challenge.
.
TL,DR: Consensual PvP = Good, Seal-clubbing = Bad.

Yeah I agree with this wholeheartedly.

I think the Ace pin idea if implemented properly would actually encourage proper PvP in a way that the current system does not.
 
Last edited:
An amendment to the original OP could be, instead of the devs building in a 'duel request', ace pins could be awarded if clean players have 'report crimes against me' set to off. That might placate some of the original concerns over artificial game mechanics.

Edit: potential exploit with this idea, the original idea is better.

As for the idea itself; the only reason I can see that PvE players might object to this is some might get upset that their combat skills are being shown up. For that reason maybe the option to show your Ace level should be editable in the functions menu.
 
Last edited:
But then there would be no way of knowing that the other guy had turned off report crimes against me. Could end up being another way to potentially gank people by giving them no chance to get a kill towards their PvP pin and at the same time getting them wanted should they win. In the end no one would turn off the report and we would be back here.
 
Last edited:
But then there would be no way of knowing that the other guy had turned off report crimes against me. Could end up being another way to potentially gank people by giving them no chance to get a kill towards their PvP pin and at the same time getting them wanted should they win. In the end no one would turn off the report and we would be back here.

Good shout..
 
Devils advocate: we shouldn't have any form of ranking for PvP

1. Keep rank grinding away from it. PvP is pursued by many for being fun, and it'd be best to keep it that way. Grind-free.
2. Skill recognition should come with reputation, not a rank. There is a reason a lot of commanders are instantly recognised in-game, since many people speak of their skills.
3. Combat logging would seriously affect your rank progression too, since the majority of players combat log nowadays (especially the elite ranked ones)
 
Devils advocate: we shouldn't have any form of ranking for PvP

1. Keep rank grinding away from it. PvP is pursued by many for being fun, and it'd be best to keep it that way. Grind-free.
2. Skill recognition should come with reputation, not a rank. There is a reason a lot of commanders are instantly recognised in-game, since many people speak of their skills.
3. Combat logging would seriously affect your rank progression too, since the majority of players combat log nowadays (especially the elite ranked ones)

Yes this is a good idea, so the 'Rep' or 'Ace' level is not simply about numbers (which could lead to players allowing eachother to kill themselevs to gain pins), but instead it could be affected my numerous factors like Combat ranking of opponent, ship type/value etc. It could also go negative for seal clubbing.
 
CQC/Arena is a separate game, with a different skillset to open-play PvP.

CQC:

  • combat between players with consent to destroy or be destroyed,
  • fixed area of combat with no escape via low or high wake,
  • log-out will be counted as a loss, .....and,
  • all craft are similar size and load-out so only pilot skill is overall winner.
(list above is neither conclusive or complete, fellows can add more if they wish)

Please explain your quoted response (above); why CQC does not offer you the game you are asking for.
 
Back
Top Bottom