Acer Windows Mixed Reality Headset is out!

This could be the VR set for me. The bump in resolution and ease of use were my main gripes with the Vive.

I thought the same at first, but everything I've read states all of the new Windows Mixed reality headsets are the equals to the Rift and Vive, and not any better.

What I keep hearing is the while most of them have slightly more pixels, that is offset by the less expensive lenses used.

But, we will only know for sure when someone actually compares them...

(If Acer, Dell, HP, Samsung, or Lenovo would like to donate a pair to me I'd be more than happy to test them!!! Same for Primax too ;-) )
 
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(If Acer, Dell, HP, Samsung, or Lenovo would like to donate a pair to me I'd be more than happy to test them!!! Same for Primax too ;-) )

Of course, you'd have to keep them long term to ensure that the performance continues to hold up as well as the durability... :rolleyes:
 
This could be the VR set for me. The bump in resolution and ease of use were my main gripes with the Vive. And a little price drop when they go on sale after the holidays?.... :)

But I would like to read/see some specific Elite: Dangerous hands on reviews first.

if you want to get a windows VR head set the samsung is the one to go for. i would not consider anything else tbh from the windows line. (and TBH i would not get that either over a rift or a vive, but that is just me)

http://www.techradar.com/reviews/samsung-hmd-odyssey

https://www.theverge.com/2017/10/3/...ality-headset-oculus-rift-comparison-hands-on

it has the best screen AND the best FOV of the windows headsets,
 
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if you want to get a windows VR head set the samsung is the one to go for. i would not consider anything else tbh from the windows line. (and TBH i would not get that either over a rift or a vive, but that is just me)

http://www.techradar.com/reviews/samsung-hmd-odyssey

https://www.theverge.com/2017/10/3/...ality-headset-oculus-rift-comparison-hands-on

it has the best screen AND the best FOV of the windows headsets,

Cheers. Will give it a read.

Here's a little more on the acer:

https://www.vrheads.com/acer-mixed-reality-vs-htc-vive-vs-oculus-rift
 
Cheers. Will give it a read.

Here's a little more on the acer:

https://www.vrheads.com/acer-mixed-reality-vs-htc-vive-vs-oculus-rift

Hmmmmm I dunno. To me it is a negative being tied (at the moment) to ms store, I trust both steam and oculus above MS when it comes to supporting hardware (zune and kinect anyone). Also I think Thier claimed price of the rift is wrong isn't it ? And finally no mention of the FOV which is better on the rift and a lot better on the vive
 
I thought the same at first, but everything I've read states all of the new Windows Mixed reality headsets are the equals to the Rift and Vive, and not any better.

What I keep hearing is the while most of them have slightly more pixels, that is offset by the less expensive lenses used.

But, we will only know for sure when someone actually compares them...

(If Acer, Dell, HP, Samsung, or Lenovo would like to donate a pair to me I'd be more than happy to test them!!! Same for Primax too ;-) )

the review I have seen say the opposite.
The resolution is better and there are almost no SDE.

https://youtu.be/M4_B00i2z-I?t=400
 
Since we are talking "Mixed Reality" let clarify that none of these new hmd's are anything but VR hmds. Mixed reality is still a somewhat confused standard MS is building into Windows for control-OF VR-as a standard. To think a short while ago Oculus/Facebook was the villain for what was perceived as their attempt to dominate the VR standard. This point in a Road to VR story today seems worthy of as much comtemplation in who you buy from.

"Battling the Gatekeeper

Even so, anything Oculus does on the PC fundamentally must be built on top of Windows, which Microsoft of course controls. On that front, Oculus is part of a larger effort to prevent Microsoft from seizing complete control over how VR headsets interface with Windows hardware. Oculus is part of the consortium behind the OpenXR standard—presently in development under the Khronos Group—which seeks to standardize the way VR hardware and software communicates.
The OpenXR consortium consists of essentially every major player in the VR space—except for Microsoft (despite Microsoft being a member of the larger Khronos Group). OpenXR appears to me to be (among other things) a direct result of major players hoping to prevent Microsoft from seizing control of the way VR headsets interface with Windows PCs. The stakes are high: if the OpenXR consortium fails, the result could be a situation similar to the controversial Universal Windows Platform—the modern app foundation for Windows 10—where Microsoft exerts unilateral control over what apps can do on its platform, as well as decide who’s in and who’s out."

whole article: https://www.roadtovr.com/facebook-cash-oculus-fending-off-old-enemies-former-friends-and-new-foes/
 
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Since we are talking "Mixed Reality" let clarify that none of these new hmd's are anything but VR hmds. Mixed reality is still a somewhat confused standard MS is building into Windows for control-OF VR-as a standard. To think a short while ago Oculus/Facebook was the villain for what was perceived as their attempt to dominate the VR standard. This point in a Road to VR story today seems worthy of as much comtemplation in who you buy from.

"Battling the Gatekeeper

Even so, anything Oculus does on the PC fundamentally must be built on top of Windows, which Microsoft of course controls. On that front, Oculus is part of a larger effort to prevent Microsoft from seizing complete control over how VR headsets interface with Windows hardware. Oculus is part of the consortium behind the OpenXR standard—presently in development under the Khronos Group—which seeks to standardize the way VR hardware and software communicates.
The OpenXR consortium consists of essentially every major player in the VR space—except for Microsoft (despite Microsoft being a member of the larger Khronos Group). OpenXR appears to me to be (among other things) a direct result of major players hoping to prevent Microsoft from seizing control of the way VR headsets interface with Windows PCs. The stakes are high: if the OpenXR consortium fails, the result could be a situation similar to the controversial Universal Windows Platform—the modern app foundation for Windows 10—where Microsoft exerts unilateral control over what apps can do on its platform, as well as decide who’s in and who’s out."

whole article: https://www.roadtovr.com/facebook-cash-oculus-fending-off-old-enemies-former-friends-and-new-foes/

I have never heard something such riculous.
 
The term Mixed Reality with these products is a misnomer because it is basically VR, but without external sensors and somewhat cheaper.

Why I searched on the fora for 'mixed reality' and found this thread was because I had the thought what it would be like to have the cockpit displayed on your actual desktop, the real one, not the windows desktop. After all, we are supposed to believe that all these things we see in our ship are holograms.

I wonder what novel things are possible with true mixed reality. VR always fascinated me because I was always interested in dreaming. VR seemed to promise a waking dream of sorts and the immersion in alien worlds is what I always hoped for. The technology isn't up to speed yet with the immersion you get in dreams unfortunately.

And then there was MR. And somehow I am more interested in that then VR. VR will always have the issue of tracking and the size of your room. And how not to stumble about. As a friend told me - he seems to live 75% of his days in Sony VR and buys just about every game that becomes available - he was playing shufflepuck and actually got so into it he fell forward crashing on the floor.

I suppose someone might tell me that you learn how to deal with that and if you set your work space up well it might not be a real issue. But I believe that none of us can get so deeply involved in a VR experience that the subconscious believes they are there. There must always be part of the self that is alert in the same way when we sleep we wake up when we hear possible threatening sounds.

In any case, MR avoids this issue and to be honest, I think it might be more healthy than VR because reality isn't shuffled under the carpet. It won't take long before we hear the first reports of Japanese people found dead with VR sets up who forgot to take care of themselves. And what this is about the intensity by which Japanese people can sometimes lose sight of themselves and game themselves pretty much to death is a sociological miracle all by itself.

It seems that it might be better to mix reality because it is more functional and mixes what is best about reality and what is handy in virtuality experience. That is, that reality is uncompromisingly solid and reliable and the virtual overlay through using the hardware and software adaptable and changeable and thus, surprising.

So what would MR do for a game like ED?

I imagine the holographic cockpit features will become like true holograms sitting on the desktop right before you. Or maybe parts of it can be transplanted in from or behind your keyboard and if needed, grabbed and pushed aside. It might also be possible to project the maps on a wall next to you, have bobble heads placed around or see the contents of your cargo bay listed along your elbows.

People build their own cockpits sometimes. They can still do that but would have to create actual space for things to be projected. I would prefer this above using VR, which means to have your senses separated from your body while your body still feels the pressure of you sitting in a chair, feeling the hardware in your hands and the tugging of a cable or an itch you might feel someplace.

MR doesn't have this awkward separation. Since you are still in your room, an itch, your cup of coffee and body remain present.

Anyway, this is what I want. I think VR might become a gimmick and remain a niche market, a bit like Nvidia 3D. I own this version 2 set but barely use it. It is a hassle. The goggles need to be charged, the games must support it or you get artefacts and usually interface elements don't work right. Dishonored was awesome with it, but it annoys when the system doesn't catch it. It won't turn 3D, so you have to close the game again, go through the 3D setup and then for some reason it catches as you start the game again. It feels flaky. The goggles are heavy and get uncomfortable after a while. All in all it is a project. And when I want to play a game it shouldn't feel like a project.

I think that MR is going to be more accepted and widely used than VR.

So what else could ED and MR be offering? Any takers?
 
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