I just listened to some old devspeak videos, and noticed a few things in the shield design.
As far as i understand, the plan is to design shields as a bubble.
If you can get close enough, you can fly into the bubble of a big ship (like capitals)
Then i thought...stealth tactics might be interesting.
We have torpedos that are rarely used now.
they have limited ammo, cant deal with shields...
so, what would you think if you could basically build a "Stealth Bomber"?
Replace your shield generator with active camouflage that can be activated with a buttonpress...but as i said, for the cost of your precious shield.
Then you could "infiltrate" the enemy capitalships shields, bypass them, and release a barrage of torpedos right at the shield generator and nuke it.
You could sneak behind enemy lines, break through blockades...
Create ambushes, hit and run tactics, precision strikes...
The effect could be similar to that of a "black hole", you know, distorted background.
Obviously, active camouflage would need downsides, otherwise every trader would jump around with it.
So here are a few things that could balance it:
Other things that could be nice combined with Active Camouflage:
Torpedos allready ingame
Bombs basically a huge charge that detonates after a few seconds or with remote controll. Can be targeted and shot down
Hacking this hide somewhere and support your wing with Electronic Warfrare stuff
As far as i understand, the plan is to design shields as a bubble.
If you can get close enough, you can fly into the bubble of a big ship (like capitals)
Then i thought...stealth tactics might be interesting.
We have torpedos that are rarely used now.
they have limited ammo, cant deal with shields...
so, what would you think if you could basically build a "Stealth Bomber"?
Replace your shield generator with active camouflage that can be activated with a buttonpress...but as i said, for the cost of your precious shield.
Then you could "infiltrate" the enemy capitalships shields, bypass them, and release a barrage of torpedos right at the shield generator and nuke it.
You could sneak behind enemy lines, break through blockades...
Create ambushes, hit and run tactics, precision strikes...
The effect could be similar to that of a "black hole", you know, distorted background.
Obviously, active camouflage would need downsides, otherwise every trader would jump around with it.
So here are a few things that could balance it:
- Sacrifice your Shield, so only Hull tanks, basically the camouflage field replaces the shield bubble
- Movement makes you blurry and slightly visible but still immune to radar and locking
- Heatseekers would still work (also visible for theoretical thermal optics)
- Damaged ships will only cloak partially
- No FSD while cloaked, it will be deactivated as soon as you charge the drive
- Cloak is limited in time (by energy)
- Hits will make the cloak "flicker" and drain energy
- Obviously shooting deactivates the Camouflage
- After deactivation it needs some time to "recalculate" (like FSD cooldown)
Other things that could be nice combined with Active Camouflage:
Torpedos allready ingame
Bombs basically a huge charge that detonates after a few seconds or with remote controll. Can be targeted and shot down
Hacking this hide somewhere and support your wing with Electronic Warfrare stuff
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