Flying across Mulachi to Clark Terminal - a journey in excess of 20 minutes, at a max speed of >1,000 C (>6,000 LS), i was struck by the inactivity of the sky around me...
I know a lot of work has gone into the adaptive skybox drawing already - DB's obviously quite proud of it, in his interviews - however, once rendered, upon entering a system, it remains static - just a dead bitmap.
Hit similar speeds in SpaceEngine or Noctis and the starfield comes alive with depth-dependent parallax scrolling... the stars separate out and move independently, fanning outwards and around you, like in so many sci-fi film sequences.
Doubtless it's a big ask, nonetheless if we're gonna be hitting these kinds of speeds it's a conspicuously-absent effect. It'd also make such >20 min journeys that bit more interesting, if not thrilling..
Also it'd heighten the impression of galactic seemlessness, countering the 'rooms in space' feeling.
IIRC this should really become increasingly noticeable around 100 C and above..
I know a lot of work has gone into the adaptive skybox drawing already - DB's obviously quite proud of it, in his interviews - however, once rendered, upon entering a system, it remains static - just a dead bitmap.
Hit similar speeds in SpaceEngine or Noctis and the starfield comes alive with depth-dependent parallax scrolling... the stars separate out and move independently, fanning outwards and around you, like in so many sci-fi film sequences.
Doubtless it's a big ask, nonetheless if we're gonna be hitting these kinds of speeds it's a conspicuously-absent effect. It'd also make such >20 min journeys that bit more interesting, if not thrilling..
Also it'd heighten the impression of galactic seemlessness, countering the 'rooms in space' feeling.
IIRC this should really become increasingly noticeable around 100 C and above..