Ships Adapting old ships to overcharged supercruise

Hallo. I just built a T9 for colonization purposes, and discovered the wonders of overcharged supercruise.

Now, how can i get it installed on my old ships? Is there a way or my old ships are just...old?
 
All you need to do is install/replace a different FSD with (SCO).

Then take a look at how it handles/heats up and adjust the load out accordingly, if you wish.

I just replaced all of the FSDs in most of my older ships with the SCO versions engineered them and maybe added some heart sinks. Some of them handle it well while other ships are horrible…and drink fuel like there’s no tomorrow…

Don’t have on my my T9 yet.
 
It would be good to have a class two module that optimizes sco space travel in terms of reduced wobble and fuel usage, not almost flawless rates of recently released ship but 75% of that value would be fair, creation of such module would also be a good incentive for a community goal or two.
 
It would be good to have a class two module that optimizes sco space travel in terms of reduced wobble and fuel usage, not almost flawless rates of recently released ship but 75% of that value would be fair, creation of such module would also be a good incentive for a community goal or two.
Honestly, this is asking too little.

We have old ships and new ships. The new ships are, by design, generally a little better than the old ships even aside from being SCO optimised. An Asp Explorer with one less Class 2 isn't competitive with a Mandalay, nor a Python with one less Class 2 competitive with a Corsair, etc.

We just need the old ships to be refreshed in time, starting with the most underperforming ones. The refreshed versions would be SCO optimised out of the box, be buffed a little bit, and come with a new ship kit. It'd be way better for players, for the game, and for Frontier's revenue.

I wouldn't throw the SCO optimisation module outta' bed, but... all the same, I'm not sure I'd actually use it. Maybe on a Big 3 ship, that's about it.

They can do both module and ship refreshes, but I just hope they don't do a module and conclude they've sorted it.
 
Honestly, this is asking too little.

We have old ships and new ships. The new ships are, by design, generally a little better than the old ships even aside from being SCO optimised. An Asp Explorer with one less Class 2 isn't competitive with a Mandalay, nor a Python with one less Class 2 competitive with a Corsair, etc.

We just need the old ships to be refreshed in time, starting with the most underperforming ones. The refreshed versions would be SCO optimised out of the box, be buffed a little bit, and come with a new ship kit. It'd be way better for players, for the game, and for Frontier's revenue.

I wouldn't throw the SCO optimisation module outta' bed, but... all the same, I'm not sure I'd actually use it. Maybe on a Big 3 ship, that's about it.

They can do both module and ship refreshes, but I just hope they don't do a module and conclude they've sorted it.
Do you think that after this the number of ships bought with ARXs will not drop?
 
Do you think that after this the number of ships bought with ARXs will not drop?
After 2025? I'm not sure. What I'd like to see though – what seems essential – is that we end up with a good-sized roster of moderately balanced ships, with plenty of player choice. A lot of people have pointed out that we're losing that at the moment because some of the new ships are creating obsolescence of old favourites.

I think the only fix for this is refreshing older ships at some point. It'd be a bad idea to make a "Mk 2" of everything though, as that'd just lead to cluttered names and worsen the confusion about ships like the Python Mk 2 and Viper Mk IV. Instead, just make new versions of old ships with the same names, renaming the old ones to put the model date in the name and taking them off the market. This process would be vastly easier for FDev than making new ships because it's just a small spec bump to the same model, but if they put in a bit more dev time to make new ship kits they'd raise revenue at the same time.

My ideal world is that they keep releasing new ships once a quarter until the end of 2027, but refresh old ships at about twice the pace (starting with underperformers like the Asp Scout and Beluga). That'd mean 11 new ships by Christmas 2027, and 22 refreshed ships. They've got 36 total ships to refresh (I'm not including the Cobra 3 or 4), so the remaining 14 could come by about 2029. That'd mean in 2029 we have 52 ships and they're all SCO-optimised and competitive. The meta would shake up repeatedly during that time – e.g. we'd think back to the year that the Federal Assault Ship had been refreshed but not the Chieftain, and we flew FASs again.

Compromise world? Sure, they release the 3 ships slated for 2025 and then stop with new ships, and start refreshing ships in 2026 at whatever pace. But if they do refreshes once per quarter from 2026 then they won't finish until 2035.

And in the worst world, 3 new ships in 2025 and then nothing, the meta is going to permanently warp around e.g. Corsairs, Mandalays and Panther-Clippers, with a lot of old favourites being squeezed out forever. And in that world, having Python pilots need to sacrifice an optional internal slot to get SCO optimisation just isn't going to cut it when loyalty to the brand is the only thing that'd keep them from jumping ship to a Corsair.
 
After 2025? I'm not sure. What I'd like to see though – what seems essential – is that we end up with a good-sized roster of moderately balanced ships, with plenty of player choice. A lot of people have pointed out that we're losing that at the moment because some of the new ships are creating obsolescence of old favourites.

I think the only fix for this is refreshing older ships at some point. It'd be a bad idea to make a "Mk 2" of everything though, as that'd just lead to cluttered names and worsen the confusion about ships like the Python Mk 2 and Viper Mk IV. Instead, just make new versions of old ships with the same names, renaming the old ones to put the model date in the name and taking them off the market. This process would be vastly easier for FDev than making new ships because it's just a small spec bump to the same model, but if they put in a bit more dev time to make new ship kits they'd raise revenue at the same time.

My ideal world is that they keep releasing new ships once a quarter until the end of 2027, but refresh old ships at about twice the pace (starting with underperformers like the Asp Scout and Beluga). That'd mean 11 new ships by Christmas 2027, and 22 refreshed ships. They've got 36 total ships to refresh (I'm not including the Cobra 3 or 4), so the remaining 14 could come by about 2029. That'd mean in 2029 we have 52 ships and they're all SCO-optimised and competitive. The meta would shake up repeatedly during that time – e.g. we'd think back to the year that the Federal Assault Ship had been refreshed but not the Chieftain, and we flew FASs again.

Compromise world? Sure, they release the 3 ships slated for 2025 and then stop with new ships, and start refreshing ships in 2026 at whatever pace. But if they do refreshes once per quarter from 2026 then they won't finish until 2035.

And in the worst world, 3 new ships in 2025 and then nothing, the meta is going to permanently warp around e.g. Corsairs, Mandalays and Panther-Clippers, with a lot of old favourites being squeezed out forever. And in that world, having Python pilots need to sacrifice an optional internal slot to get SCO optimisation just isn't going to cut it when loyalty to the brand is the only thing that'd keep them from jumping ship to a Corsair.
I know what you mean. I once suggested here to just do a purchase of an upgrade to SCO on my any old ship for ARXs (example: 5000). In essence it's almost no cost from programmers (it's just no swinging in SCO and fuel consumption in SCO), getting additional ARXs and not throwing old ships to the scrap heap.
 
Personally I think the need for new ships just in order to use SCO is a bit over blown. I took my Cutter on a 60,000 ls blast and all I needed to do was drop a heat sink on the way. Otherwise it was fine.

What will make that particular ship obsolete is when the Panther comes along with more cargo capacity, but the fact that it'll be better at using SCO won't really be a selling point for me.
 
Personally I think the need for new ships just in order to use SCO is a bit over blown. I took my Cutter on a 60,000 ls blast and all I needed to do was drop a heat sink on the way. Otherwise it was fine.

What will make that particular ship obsolete is when the Panther comes along with more cargo capacity, but the fact that it'll be better at using SCO won't really be a selling point for me.
Yeah, I know what you mean. I didn't buy the Cobra 5, and I don't want to buy it even now.
But for example, flying to bomb the penultimate Titan (if I'm not confused) I had to replace my FDL with a Python2 because it was a long way to go and the SCO on the FDL didn't have enough fuel.

Or take the comparison of Python1 and T8 for miners, in fact the only main advantage over Python1 here is the use of SCO.

In case of Panther it's a different story, we just forget about T9 and no adaptation to SCO will help us.
 
You know, they could give the Asp Scout SCO stabilization. Then maybe two more utility slot for scanners and reduce the size of the sensors, because scout.
 
You know, they could give the Asp Scout SCO stabilization. Then maybe two more utility slot for scanners and reduce the size of the sensors, because scout.
Yeah, it's got to be one of the top contenders for a refresh, because that poor ship is really not doing well. Out of curiosity though, would you actually fly the Scout if it was refreshed and buffed like that? I'm still not sure what it would be good for even then. Reducing the sensor class and adding two more utility slots would make it even more like the Cobra V, but with less agility, speed, shielding, internal space / cargo capacity and hardpoints, and requiring a medium landing pad. I'm not even sure what the Asp Scout should excel at, though.
 
I don't want them to touch old ships at all. I want new ships. I want FD to make money by releasing them early for ARX.

That'll help keep this game alive and give us fun new ships to fly.

The unoptimized SCO is perfectly fine the way it is on old ships. You can still use the SCO to boost out of gravity wells and speed up short hops (<2k Ly) within systems. They're not suitable for longer boosted trips and that's fine.
 
I have SCOs across my fleet, including the T9.
Item 1 is the increased jump range.
This makes it far less tedious launching from a planet surface, and allows another response to "I've come a long way for what's in your hold. Don't try to run..." 😜👋
 
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