A ship having limited storage space makes enough sense (and a 500-data limit is silly, but gameplay, so whatever).
How about having a materials bank? Either shared between all stations, or have to ship it to your current station to deposit. Instead of a limit of 1000 materials TOTAL, it would limit you to 1000 per item/data. Or something.
So you would operate, and every once in awhile, fly over to your bank station and deposit (or just deposit from anywhere?). When you want to engy-roll, you ship the bank over to the engineer of your choice (remote shipping, please!) and then roll, from the bank reserve.
Synthesis items. Having to make sure you have enough of the various materials is annoying, and creates too much busywork, too frequently.
Instead of having to track a long list of elements, do one of two things:
1: Craft the materials into new items, using up the materials, and creating packages that can be used later. Frees up inventory space. How does a max of 25 per item sound? So you can STILL carry extra materials, but if you make all the ammo/AFMU/FSD packages you want, you can safely dump the rest in your bank.
2: Package materials up. This would reserve the materials for ammo/AFMU/FSD packages, but not remove them from your list entirely. So you can easily deposit all loose materials in the bank, and keep some in reserve for in-flight boosts. And if you really need to, you can pull the package apart and use it for a different synthesis.
These are both to allow players to simply suck up stuff easily. A miner can just dump all materials into the bank every run, and not have to continually clean out their mats list when they hit 1000/1000. And when you drop off stuff, and your bank is full, it can either go to broker credit, or just be removed.
This way, people can have the fun of gathering, which is fun, generally. Without list micromanagement, which is NOT fun. You still have to make sure you have enough of things, but this would mean that you don't have to continually check the list to dump things of which you have too much.
How about having a materials bank? Either shared between all stations, or have to ship it to your current station to deposit. Instead of a limit of 1000 materials TOTAL, it would limit you to 1000 per item/data. Or something.
So you would operate, and every once in awhile, fly over to your bank station and deposit (or just deposit from anywhere?). When you want to engy-roll, you ship the bank over to the engineer of your choice (remote shipping, please!) and then roll, from the bank reserve.
Synthesis items. Having to make sure you have enough of the various materials is annoying, and creates too much busywork, too frequently.
Instead of having to track a long list of elements, do one of two things:
1: Craft the materials into new items, using up the materials, and creating packages that can be used later. Frees up inventory space. How does a max of 25 per item sound? So you can STILL carry extra materials, but if you make all the ammo/AFMU/FSD packages you want, you can safely dump the rest in your bank.
2: Package materials up. This would reserve the materials for ammo/AFMU/FSD packages, but not remove them from your list entirely. So you can easily deposit all loose materials in the bank, and keep some in reserve for in-flight boosts. And if you really need to, you can pull the package apart and use it for a different synthesis.
These are both to allow players to simply suck up stuff easily. A miner can just dump all materials into the bank every run, and not have to continually clean out their mats list when they hit 1000/1000. And when you drop off stuff, and your bank is full, it can either go to broker credit, or just be removed.
This way, people can have the fun of gathering, which is fun, generally. Without list micromanagement, which is NOT fun. You still have to make sure you have enough of things, but this would mean that you don't have to continually check the list to dump things of which you have too much.
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