Add a Reason to Pirate Passenger Ships

Hello. So I'm a random person who variously likes to try to play Open sometimes but often gets tired of it. I don't like getting ganked or murdered. But I like being pirated. Actually a lot.

So now with passenger missions, I just wanted to say, please FDev why not incorporate pirating into the passenger mission fold? Ransoms! Whether it be actual passenger transfer, or just dings to the shipper and rewards to the ransomers, please add this! I want to be pirated as a Dolphineer but not have it always be about being murdered ASAP.

Thanks!
 
Hah, that would be actually awesome if we could snatch people from someone else's ship. :)

But the main problem here is that very few people roleplay pirates and even fewer people are willing to roleplay victims. So... it would really be a feature for three people, I'm afraid.
 
Hah, that would be actually awesome if we could snatch people from someone else's ship. :)

But the main problem here is that very few people roleplay pirates and even fewer people are willing to roleplay victims. So... it would really be a feature for three people, I'm afraid.

Hah! Yes!
1) Pirate
2) Pilot
3) Spaced Passenger [knocked out]
 
Here's an idea, how about a pirate being able to scan the passenger manifest and then ransom a high paying customers? If the interdicted pilot agrees, then when he or she docks, the payout goes to the pirate?
 
Good idea. Also they could add missions for this, a bit like an assassination or pirating mission: "Get those pesky 15 tourists from Nat Jingle's ship and sell them into slavery. You can find his Orca near the tourist beacon XXX fro 10.15 to 10.30." So you attack and make the tourists eject, collect the escape pods and deliver them to the destination.
 
You know, if I could get the greedy, noisy passengers to be ejectable for pirates, I would be overjoyed.

"I demand you buy me 4 tons of land mines to make the trip more comfortable."

I see; I demand you get your little rich and out-of-touch behind out of my ship, you ungrateful clod. Explain your demands to this nice pirate, who's brandishing weapons in my direction. Perhaps they can drop you off at the nearest slavery office? How's them apples, sunshine?

"I demand.. uh, okay boss just drive me to the place and I'll shut up; I'll triple your payout to ignore the offer".

Ahh, that's smashing, init. Good stuff. Sit down, shut it and buckle up; it's about to get a little bumpy.

<turns to pirate>

Sorry m8; better offer. Must dash. Good to talk.

--

And if they keep asking about sodding land mines, the pirate gets the passengers and I get to go on with my day. Either way; win-win.
 
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The only benefit Iv had pirating passenger ships is the fact they often have mission reward cargo.

Honestly I think passenger missions in their current form really hurt the game. No one asked for them and didn't care to do them so Fdev nerfed everything else into the ground to push people to do them. By doing this they have nearly killed piracy, trading and mining among others.
 
You know, if I could get the greedy, noisy passengers to be ejectable for pirates, I would be overjoyed.

"I demand you buy me 4 tons of land mines to make the trip more comfortable."

I see; I demand you get your little rich and out-of-touch behind out of my ship, you ungrateful clod. Explain your demands to this nice pirate, who's brandishing weapons in my direction. Perhaps they can drop you off at the nearest slavery office? How's them apples, sunshine?

"I demand.. uh, okay boss just drive me to the place and I'll shut up; I'll triple your payout to ignore the offer".

Ahh, that's smashing, init. Good stuff. Sit down, shut it and buckle up; it's about to get a little bumpy.

<turns to pirate>

Sorry m8; better offer. Must dash. Good to talk.

--

And if they keep asking about sodding land mines, the pirate gets the passengers and I get to go on with my day. Either way; win-win.

This is awesome!!
 
The only benefit Iv had pirating passenger ships is the fact they often have mission reward cargo.

Honestly I think passenger missions in their current form really hurt the game. No one asked for them and didn't care to do them so Fdev nerfed everything else into the ground to push people to do them. By doing this they have nearly killed piracy, trading and mining among others.

There is a reason passenger missions pay well above the average. And that frontier have consistently made them this way. Not suggesting this is a good thing. But it’s pretty bloody obvious at this point, that that is a thing.

Frontier lavish on pet projects. I can’t blame them for being super into stuff they like. But this doesn’t lead to either consistent or broadly approachable outcomes. It just funnels people into highly focused tasks, and causes a huge degree of salt.

They did say they would farm salt. So I suppose we can’t say they didn’t warn us.

But a lot of this is intentional. It’s just folks at times refuse to accept that. And that commanders endlessly blame everyone else for it, means frontier can just continue doing the stuff they want to do, because they are super into it, and the community basically wears the outcomes.

A lot of stuff needs an overhaul, but the highly highly inconsistent relevant value is leading to pretty toxic outcomes.
 
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Pirate passenger slaves. For Slavery!

When attacking passenger ships, we should be seeing escape pods being spat out, collect them and sell them to slavers! Let's give people the chance to be proper bad guys.

Z...
 
There is a reason passenger missions pay well above the average. And that frontier have consistently made them this way. Not suggesting this is a good thing. But it’s pretty bloody obvious at this point.

What reason is that? They are basically just cargo that occasionally asks for more cargo. I'm sure there is some reasoning behind it but they need to reevaluate because it is killing everything else.

IMO every update after 2.1 has been a big step back with a few benefits. Of course, this is strictly a personal opinion and I'm sure many, if not most, would totally disagree with me. I am very hopeful for Beyond however.
 
Hello. So I'm a random person who variously likes to try to play Open sometimes but often gets tired of it. I don't like getting ganked or murdered. But I like being pirated. Actually a lot.

So now with passenger missions, I just wanted to say, please FDev why not incorporate pirating into the passenger mission fold? Ransoms! Whether it be actual passenger transfer, or just dings to the shipper and rewards to the ransomers, please add this! I want to be pirated as a Dolphineer but not have it always be about being murdered ASAP.

Thanks!

Although i am not in the human trafficking business,
i'd love to see more options.
For this to be a thing however FD needs to implement the piracy demands,
which have been suggested a long time ago several times.
This should apply to PCs and NPCs allowing for a demand for cargo,
circumventing the clunky needs of out-of-game programms like
chat macros.
 
Pirate passenger slaves. For Slavery!

When attacking passenger ships, we should be seeing escape pods being spat out, collect them and sell them to slavers! Let's give people the chance to be proper bad guys.

Z...

Honestly I can't say I'd like that. My Cmdr is a pirate who is very opposed to slavery which is why He won't pledge to Archon and dislikes the Empire
 
What reason is that?

Nobody was really interested, so Frontier massively distorted payouts to make them really interesting. Frontier aren’t stupid, they know a sizeable proportion of the player base likes making credits.

There is no other reason for the value inflation. Frontier just really really likes passenger missions. Just like they really really like engineering.
 
Nobody was really interested, so Frontier massively distorted payouts to make them really interesting. Frontier aren’t stupid, they know a sizeable proportion of the player base likes making credits.

There is no other reason for the value inflation. Frontier just really really likes passenger missions. Just like they really really like engineering.

I actually joined Elite like 2 days after the engineering release so I never got to pvp pre-engineers. Iv heard from a couple people that engineers caused about half the Pvp groups to disappear and the common belief is the only reason it didn't kill the game is because NMS bombed so bad. Did they really cause so much disruption?
 
I think there are MULTIPLE routes to satisfaction in this. Stealing passengers, non-stealing but some kind of payoff. You can ding the reward to the initial mission goer and reward the pirate, yet everyone still sees a benefit. It's like a contest: best reward to never be caught, but still some payoff even if your passenger gets pirated. I like this because it encourages interaction: both commanders working out a mutually beneficial outcome. I think if I were to sum up the best outcome of any Elite Dangerous interaction it would be that: let both commanders reach a mutually beneficial outcome. I think the rest will take care of itself.
 
Honestly I can't say I'd like that. My Cmdr is a pirate who is very opposed to slavery which is why He won't pledge to Archon and dislikes the Empire

It's not for everyone. It's not something I'd do either, but if you are trying to make truly open sandbox... It also give CMDR's a reason to answer distress calls. Save the passengers form slavery - look at it both ways.


Z...
 
I actually joined Elite like 2 days after the engineering release so I never got to pvp pre-engineers. Iv heard from a couple people that engineers caused about half the Pvp groups to disappear and the common belief is the only reason it didn't kill the game is because NMS bombed so bad. Did they really cause so much disruption?

Look, Frontier do a lot of hard work. The team is full of very smart people. So I’m not going to give them crap for being excited about what they do, and being super into the code and mechanics of what’s going on. But whether Frontier admit it or not, they tend to fixate on how cool something is, and a little less on wether it’s actually working for the player base.

They get super into the highly complicated and amazing code. Sometimes at the expense of the bigger picture. The reality is, that only really comes with the game maturing, I think. They’re still in the super jazzed honeymoon period, and forget about whether something is improving the game, or balanced at all.

In fact, that’s almost a secondary thing. To be fair, Beyond is essentially Frontier addressing some of that. It’s just unfortunate that Sandy has become super excited about engineering again (after perhaps previously swearing off ever changing it again) and so lots of super cool and amazing things will be done; just not necessarily actually workable outcomes for us.

It’s just how long this will go on for, is the real question. It’s important they remain jazzed about everything. Just would help if they actually thought about some of the consequences and impacts before put endless work into something.
 
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I want to stress, I love this game. I don't care if they never address this. I just hope they do. It would be cool.

I came from playing Escape Velocity. I feel like I know where this game is coming from. I just want them to add this: I think any addition to the pirate life, even if it sorta weirdly adds to the ganker life, will help this game. Give people reasons to NOT murder. Even if they have to have a confrontation, make peace a better option for even gankers. That's what I want.
 
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