They will play it all the way through because reasons. Then they won't be able to refund through steam because they played too long. Then they might actually give the game a chance beyond the refund time limit.
it is a compelling product. that's why we're here.
and how many people are returning the product?
I would think that the best way to attract and keep customers is to sell them a compelling product and treat them with respect from the start. But that's just me.![]()
elite was and still is a hard game to understand. it's never really had a 'story' as such, just a 'find your own way' game, even when it comes to the instructions on how to play! lol!I doubt you can find public statistics for that, but I personally know a few people who have and their are some steam forum posts. Short attention spans coupled with a steep learning curve.
The tutorials should be part of a story. One that doesn't make them the most specialist person in the whole galaxy but involves them and shows them how to make their own story.
I doubt you can find public statistics for that, but I personally know a few people who have, and their are some steam forum posts. Short attention spans coupled with a steep learning curve.
The tutorials should be part of a story. One that doesn't make them the most specialist person in the whole galaxy but involves them and shows them how to make their own story.
Look at it this way, without steam they wouldn't have sold to the extra customers. It's pretty much extra money as long as steam gets a cut.The problem is Steam. They should never have gone with steam in first place. Every transaction now from even the FD web store related to Elite dangerous Steam gets a cut of that.
FD is just giving money away to steam.
Instead FD should just advertised on their own.
The problem is Steam. They should never have gone with steam in first place. Every transaction now from even the FD web store related to Elite dangerous Steam gets a cut of that.
FD is just giving money away to steam.
Instead FD should just advertised on their own.
Sorry, but let me get this right.....
A direct sale on the FD site Steam take a cut? How/What/Why.......?
Instead FD should just advertised on their own.
They will play it all the way through because reasons. Then they won't be able to refund through steam because they played too long. Then they might actually give the game a chance beyond the refund time limit.
Alternatively, Frontier could add a pure offline-only, mod-supporting version to cut down refund requests.
What do you mean I'm late to the party?