Add Activities to Colonization
Examples.
I am sure other cmdrs can think of many better examples.
1. NPC Pirates are attracted to colony build sites (makes sense).
2. Construction Effort Supplies
3. Mapping Out The System
- Not as an alternative to hauling. In addition.
- Make the building process a bit more involved with additional interactive gameplay. Add a bit of depth.
- Breaks up the repetitive nature of hauling. Makes it seem there is more to the overall activity than just A-B hauling.
Examples.
I am sure other cmdrs can think of many better examples.
1. NPC Pirates are attracted to colony build sites (makes sense).
- Increased pirates as long as a construction is in process.
- Interdictions are much more common. Perhaps by 50% per active construction.
- Defeating pirates reduces pirate activity and interdictions to normal levels for 24 hours. Ability to reduce it down to 0%.
- Adding security facilities reduces pirate activity. Pirate interdiction goes down, possibly to normal levels.
2. Construction Effort Supplies
- As long as a construction is in process, basic supplies must be provided in addition to the build requirements.
- Regular supplies of food, water, and other essentials improves the construction effort.
3. Mapping Out The System
- Bonus for each planet Detailed Surface Scan
- Daily bonus for landing and walking on each planet (max 3 times per planet per day)
- Daily bonus for a mining samples from asteroids, rings, planet surface. Daily bonus for exobiology sample. (valid only for systems that have this)
- Not a huge bonus, just something to recognize the cmdr is investigating the system.