Add an audible cue for when you find ground sites in the FSS

Either something the CORVAS says or just a chime, along with a visual cue as well I guess.

One of the great new things Adam was saying about the new FSS is how quick it is and demonstrated by quickly zooming in and out on a blob of contacts, but one of the problems with it being so fast is that it's incredibly easy to miss if you've found a bio/geo/xeno site unless you slow right down (which defeats the benefit of it being quick).
And as far as I can tell there's no log to skim through after that tells you you've found something interesting.

I went out to two guardian systems, and even though I knew something was in that system I still missed the planet with the guardian base - twice!
I imagine if I organically run into something in the black I will more than likely completely miss it.

So a simple audio/visual cue would be a massive improvement for a small change.
The use of sound in the FSS is already great, with contacts having their own unique sounds - on my return leg I even ran across a system with lot of Degraded Emissions, one of them wasn't the standard 'dit dit dit' so bode investigating, when I got to it I found a large data cache. I thought that was a very nice bit of user experience.
 
Any support for this?

Yes I think that would be a good addition.

Similarly, providing info about detected features actually on the systems map (or anywhere) - there is no indication of which bodies have bio signals for example, just a volcanism note. The info (apart from volcanism) isn't passed to the journal I have been told, so EDDiscovery for example is no help, we are left relying on pencil and paper to keep tabs on which bodies have signals.
 
I like this idea, since the current system is a little absurd.

Ship: Okay, system scan complete.
Me: Great, are there any terraformables here? (Checks system map)
Ship: No. Oh, I found a signal source from an ancient civilization on this planet over here. Want me to silently put that in the navigation pane?
Me: What? I was busy looking at the galaxy map and plotting our next jump.
Ship: Oh, nothing. Just spinning up the FSD for you.
Me: Thanks!
 
Either something the CORVAS says or just a chime, along with a visual cue as well I guess.

One of the great new things Adam was saying about the new FSS is how quick it is and demonstrated by quickly zooming in and out on a blob of contacts, but one of the problems with it being so fast is that it's incredibly easy to miss if you've found a bio/geo/xeno site unless you slow right down (which defeats the benefit of it being quick).
And as far as I can tell there's no log to skim through after that tells you you've found something interesting.

I went out to two guardian systems, and even though I knew something was in that system I still missed the planet with the guardian base - twice!
I imagine if I organically run into something in the black I will more than likely completely miss it.

So a simple audio/visual cue would be a massive improvement for a small change.
The use of sound in the FSS is already great, with contacts having their own unique sounds - on my return leg I even ran across a system with lot of Degraded Emissions, one of them wasn't the standard 'dit dit dit' so bode investigating, when I got to it I found a large data cache. I thought that was a very nice bit of user experience.

considering that both FSS and the SRV's wave scanner pick up noise for various objects that are unique to the objects it would make some sense to add audio cues or some kind of audio signal to point out ground sites.
I support it.
 
+1 from the blind pilot :) any audio cues are great and the more we have the easier it will be for me to actually accomplish a task that I may have not been intending to accomplish, but those small discoveries are so very rewarding :)
 
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