Add higher class HRPs

Currently, bigger ships can't really hull tank. A newly buffed 6A SCB gives 4400MJ of effective shield strength with 4 PIPs to SYS. The newly buffed 8A SCB gives 14100MJ of effective shield strength with 4 PIPs to SYS. Even without 4 PIPs to SYS, the SCBs give far more protection than the 390 armor of the largest HRP.

There's also been concerns about small ships excessively hull tanking. Whilst I think it makes sense for small ships to hull tank, you shouldn't have Vipers having a stronger hull than a stock Federal Corvette.

What I propose is extending HRPs into the higher classes, and reducing the protection of the smaller armor classes, as follows:

Class1.4 ArmorHorizons ArmorProposed
11511050
230190100
360260200
4120330350
5240390600
61000
71650
82700

Note that HRPs at all levels are still more than triple what they were in 1.4.

But now HRP are an option for big ships. Probably not a great option, as indicated, you can get much better protection from SCBs, and also, with hull reinforcements you're vulnerable to module damage. But at least it's now an option.

A Viper however, still can hull tank. It can add an extra 430% to it's armor using this system, it just can't add 650% to it's armor. I think that's more balanced and a fairly moderate change.

For comparison sake, here's all the effective shield values and hull reinforcement values, from 1.4, Horizons, and what I propose for HRPs, all in one table:

Class (A rated)Cells1.4 Per Cell1.4 TotalHorizons Per CellHorizons TotalHorizons Total (4 PIPs to SYS)1.4 ArmorHorizons ArmorProposed Armor
137021025751871511050
241054205220852030190100
341355409136491060260200
441606401576281570120330350
541857402489922480240390600
652051025352176044001000
752251125653326581621650
85245122511285640141002700

I don't think this change makes HRP overpowered, but at least it brings them into play. More practical options for outfitting is better I think.
 
Could work. I honestly don't know why we don't have C6 HRPs. In all honestly though I think they should just make HRPs a multiplier on base hull like shield boosters. Simpler tends to be better.
 
Back
Top Bottom