There aren't many ways to be denied docking permission in the game. To the point where the act is very limited in functionality yet must be used all the time.
The proposal is that factions would be given an isolationist attribute that corresponds to the different levels of notoriety a player can have to a faction. When a ship has equal or greater than the isolationist attribute, then docking is allowed. If you do not, then it is denied but the station will give you a mission to complete on the faction's behalf that would set your relation level to the necessary amount as a reward that is scaled in difficulty to how much of a change in relations is needed (there is no other reward, credits or otherwise for these missions). You could accept the mission and complete it or do other activities on your own to get the needed notoriety.
Players with active missions with destinations to specific stations would be given temporary docking privs on the destination station with limited services (as if they were criminals) that would allow them to complete the mission and little else if they do not have the necessary notoriety with the controlling faction.
This would make the systems and stations far less interchangeable and ignorable as players would only have so much time to maintain status with certain factions and thus would have to strategize which factions they favor and thus, which stations they can utilize at any given time. This would also force players to invest in getting to know the factions at least in terms of their territory and their BGS states as that will alter which stations are available to the player to use.
edit: and this would not eliminate factions that aren't isolationist, which would be denoted by their attribute being set to the lowest relation level above whatever the lowest is that makes you hostile to a station in the current game and thus unable to dock.
The proposal is that factions would be given an isolationist attribute that corresponds to the different levels of notoriety a player can have to a faction. When a ship has equal or greater than the isolationist attribute, then docking is allowed. If you do not, then it is denied but the station will give you a mission to complete on the faction's behalf that would set your relation level to the necessary amount as a reward that is scaled in difficulty to how much of a change in relations is needed (there is no other reward, credits or otherwise for these missions). You could accept the mission and complete it or do other activities on your own to get the needed notoriety.
Players with active missions with destinations to specific stations would be given temporary docking privs on the destination station with limited services (as if they were criminals) that would allow them to complete the mission and little else if they do not have the necessary notoriety with the controlling faction.
This would make the systems and stations far less interchangeable and ignorable as players would only have so much time to maintain status with certain factions and thus would have to strategize which factions they favor and thus, which stations they can utilize at any given time. This would also force players to invest in getting to know the factions at least in terms of their territory and their BGS states as that will alter which stations are available to the player to use.
edit: and this would not eliminate factions that aren't isolationist, which would be denoted by their attribute being set to the lowest relation level above whatever the lowest is that makes you hostile to a station in the current game and thus unable to dock.
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