Hi,
I'd like to share a few thoughts on an aspect of the game that I believe could use a bit more diversity and depth - the live animal feeders.
Currently, we have a decent selection of live animal feeders, but imagine the possibilities if we expand this feature with more types and variations.
1. Increased Live Prey Diversity: The current feeders primarily offer goats as live prey for our carnivorous dinos. However, how about introducing more variety, such as small mammals, reptiles, or fish for our aquatic friends, large mammals and more? Also, adding the feature to change the prey animals' pelt and making feeder bases invisible..
2. Behavior Variations: We've seen how different dinosaurs have distinct hunting styles and prey preferences. So, let's see that in action with prey that behaves differently, too. Maybe agile creatures that are more challenging to catch could provide our dinosaurs with extra stimulation, enriching their behaviour and improving their satisfaction ratings.
3. Environmental Interaction: To make the game more dynamic, the prey could interact with the environment. Perhaps they could hide in the foliage, swim in the water, or climb trees to escape from predators, making hunting sequences more unpredictable and thrilling.
4. Dietary Preferences: Each dinosaur species had specific diet preferences. So, adding a system where dinosaurs show preferences for different types of live prey could enhance the game’s realism and add an additional layer of strategic planning for players.
5. Customizable Feeders: To take it a step further, the developers could allow us to customize our feeders to accommodate the specific needs and preferences of different dinosaur species.
The introduction of these features would not only provide a more engaging and authentic park management experience but also enrich the behavioural display of our dinosaurs, making them feel more alive than ever before. Moreover, it would bring more strategic depth to the game, giving players a greater sense of control over their park and its inhabitants.
6. The Impact of Diverse Prey on the Environment:
Incorporating a variety of live prey into Jurassic World Evolution 2 could significantly alter the park's environment, adding a new level of depth and dynamism to our management strategies. Different prey species could interact with the environment in unique ways. For instance, smaller mammals might burrow into the ground, altering the landscape and potentially providing new hiding spots for smaller dinosaurs. Fish introduced as live prey could influence the aquatic ecosystem, perhaps even attracting certain types of flora or other aquatic species.
Reptiles, on the other hand, could have the ability to climb trees or rocks, thereby creating additional, thrilling aerial chase sequences with the smaller, agile dinosaur species. Bird prey might even build nests, adding a unique aesthetic touch to the trees in our parks. The introduction of these environment-interactive prey not only contributes to a richer and more realistic biodiversity but also offers an extra layer of challenge and reward in managing our parks. Each decision we make would carry more weight, as it could shape the landscape, influence dinosaur behavior, and ultimately, determine the success or failure of our Jurassic parks.
I believe that these improvements could greatly enhance the immersion and complexity of Jurassic World Evolution 2. Let me know your thoughts, fellow fans, and hopefully, the development team will consider these suggestions for future updates.
Thank you for taking the time to read this post, and happy park managing!
I'd like to share a few thoughts on an aspect of the game that I believe could use a bit more diversity and depth - the live animal feeders.
Currently, we have a decent selection of live animal feeders, but imagine the possibilities if we expand this feature with more types and variations.
1. Increased Live Prey Diversity: The current feeders primarily offer goats as live prey for our carnivorous dinos. However, how about introducing more variety, such as small mammals, reptiles, or fish for our aquatic friends, large mammals and more? Also, adding the feature to change the prey animals' pelt and making feeder bases invisible..
2. Behavior Variations: We've seen how different dinosaurs have distinct hunting styles and prey preferences. So, let's see that in action with prey that behaves differently, too. Maybe agile creatures that are more challenging to catch could provide our dinosaurs with extra stimulation, enriching their behaviour and improving their satisfaction ratings.
3. Environmental Interaction: To make the game more dynamic, the prey could interact with the environment. Perhaps they could hide in the foliage, swim in the water, or climb trees to escape from predators, making hunting sequences more unpredictable and thrilling.
4. Dietary Preferences: Each dinosaur species had specific diet preferences. So, adding a system where dinosaurs show preferences for different types of live prey could enhance the game’s realism and add an additional layer of strategic planning for players.
5. Customizable Feeders: To take it a step further, the developers could allow us to customize our feeders to accommodate the specific needs and preferences of different dinosaur species.
The introduction of these features would not only provide a more engaging and authentic park management experience but also enrich the behavioural display of our dinosaurs, making them feel more alive than ever before. Moreover, it would bring more strategic depth to the game, giving players a greater sense of control over their park and its inhabitants.
6. The Impact of Diverse Prey on the Environment:
Incorporating a variety of live prey into Jurassic World Evolution 2 could significantly alter the park's environment, adding a new level of depth and dynamism to our management strategies. Different prey species could interact with the environment in unique ways. For instance, smaller mammals might burrow into the ground, altering the landscape and potentially providing new hiding spots for smaller dinosaurs. Fish introduced as live prey could influence the aquatic ecosystem, perhaps even attracting certain types of flora or other aquatic species.
Reptiles, on the other hand, could have the ability to climb trees or rocks, thereby creating additional, thrilling aerial chase sequences with the smaller, agile dinosaur species. Bird prey might even build nests, adding a unique aesthetic touch to the trees in our parks. The introduction of these environment-interactive prey not only contributes to a richer and more realistic biodiversity but also offers an extra layer of challenge and reward in managing our parks. Each decision we make would carry more weight, as it could shape the landscape, influence dinosaur behavior, and ultimately, determine the success or failure of our Jurassic parks.
I believe that these improvements could greatly enhance the immersion and complexity of Jurassic World Evolution 2. Let me know your thoughts, fellow fans, and hopefully, the development team will consider these suggestions for future updates.
Thank you for taking the time to read this post, and happy park managing!