Add new carrier modules(?) that increase cargo capacity

not sure what the name is so calling them Modules (those things you can add to slots inside your carrier) make some that have racks of cargo and increase the carrier's carrying capacity by 2,500 units for each one fitted.

Reason: Carriers have (imho) had sufficient capacity; if not perhaps even too much, for all activities in ED until colonization. The new need for a lot of cargo shipping for the first time, leaves me wanting greater carrying capacity for these vessels.
 
Perhaps they could replace landing pads and hangers.

Of course the extra mass should affect Tritium usage, possibly more severely than before as this would be beyond the designed parameters of the vessel.
 
Perhaps they could replace landing pads and hangers.

Of course the extra mass should affect Tritium usage, possibly more severely than before as this would be beyond the designed parameters of the vessel.
Landing pads replacement would be peculiar since it is outside how carriers are structured to work. Not against the idea but changing the modules the ship has inside makes people make important decisions: do I want to be able to turn in exploration data or do I want more cargo space. (btw the 'hanger' is probably the term I could not think of: those 4 slots that are used for things like: exploration turn in center, shipyard and stuff are what I keep calling modules)

Adding additional tritium usage would not be something I was against but I also don't see any reason why it would be a real necessity either. The other modules the ship can load would surely add mass if they existed on the carrier but no change in the ships tritium consumption is seen because of it.
 
I wasn’t thinking of the additional storage facilities adding mass of themselves just the extra 10,000 tonnes of cargo they would allow.
 
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