Add New Filter to Identify 'Previously Visited' Locations

Billions and billions of locations. Even with Bookmarks, Codex and other map features it is hard to keep track of where you have been and what has been explored. I think it would be great addition to the Navigational Panel Filters (and perhaps System/Galaxy Map Filters too) to add an option to show which specific locations you have visited in the past. An icon or some other type of identification on the main panel would be awesome too, to allow a quick glance to highlight & identify previously visited stations, tourist beacons, listening posts, planetary locations etc along with the filtered view. Could be enabled/disabled as needed.

I think it would save a lot of digging through notes, the codex or bookmarks to confirm a previous location has been visited before traveling to it. Especially in cases like the Tourist Beacons where the codex entries in the lists get longer and longer (and unsorted) along with being unwieldy to navigate, but also just something small, like a planet surface you visited previously for a specific mat. It would save creating a bookmark for such lower priority things (assuming you have not been visiting absolutely everything in that system ofc). Would also be cool to filter that on the Galaxy map to see (like in EDSM) your previously visited systems across the galaxy!

Cheers, AD
 
Billions and billions of locations. Even with Bookmarks, Codex and other map features it is hard to keep track of where you have been and what has been explored. I think it would be great addition to the Navigational Panel Filters (and perhaps System/Galaxy Map Filters too) to add an option to show which specific locations you have visited in the past. An icon or some other type of identification on the main panel would be awesome too, to allow a quick glance to highlight & identify previously visited stations, tourist beacons, listening posts, planetary locations etc along with the filtered view. Could be enabled/disabled as needed.

I think it would save a lot of digging through notes, the codex or bookmarks to confirm a previous location has been visited before traveling to it. Especially in cases like the Tourist Beacons where the codex entries in the lists get longer and longer (and unsorted) along with being unwieldy to navigate, but also just something small, like a planet surface you visited previously for a specific mat. It would save creating a bookmark for such lower priority things (assuming you have not been visiting absolutely everything in that system ofc). Would also be cool to filter that on the Galaxy map to see (like in EDSM) your previously visited systems across the galaxy!

Cheers, AD

You have a visited system filter in the galaxy map already, the problem is,as you say, the gaaxy is so large that it's hard to see, and putting icons on things you have visited is impractical, last time I was out I visited thousands of systems, scanned around 26k bodies. But I have used to visited systems list to back track and follow previous paths and I can palways tell if I have been somewhere because the system icon shows as explored in the galmap. It's hard to see how they can set it up differently without it becoming so cluttered with icons as to be unusable to be honest, once you have visited enough places we are back to the exact same problem in the end.
 
Yeah, its more an idea / a way to help track things like Codex locations (Tourist Beacons, Listening Posts, Abandoned Settlements, Generation Ships etc) without having to manually search if it is already been scanned before. The other scenarios would be handy in a lot of situations, but not as high a priority in my books. :)

I don't think the visited filter is very valuable in the current form.

Cheers, AD
 
I don't think the visited filter is very valuable in the current form.

Cheers, AD

Ah no, the visited filter us extremely valuable in its current form, I understand your desire to have different sorts of visited filters, but the visited systems filter has saved many an explorer who wandered into a dead end and had trouble finding the way out either due to jump range or permit locked systems.
 
You can only see it when zoomed in though from my experience. You can't really see the overview if you were to zoom out. That is what I meant by not very valuable. Backtracking, generally I see the previous path on the map so I just use that instead (saves all the time clearing filters).

No easy way to see if you have visited a Tourist Beacon though really...

AD
 
You can only see it when zoomed in though from my experience. You can't really see the overview if you were to zoom out. That is what I meant by not very valuable. Backtracking, generally I see the previous path on the map so I just use that instead (saves all the time clearing filters).

No easy way to see if you have visited a Tourist Beacon though really...

AD

One of the issues here, with EDSM all the processing is done on the back end and displayed in a web page, that's wasy, with the live game map you would still have all the processing done on the back end, but all the data would then have to be transmitted to the player to display in the 3D map. Just how intensive this is you can see from the 3D map in EDDiscovery. The 2D map displays almost instantly, but the 3D map takes a while to generate locally just with the data in EDDiscovery. Now that's a big ask right there, imagine the same thing happening with thousands of players each probably multiple times a session. I have well over ten thousand visited systems, some other players have many more so I don't know what FDEV can do as far as filtering is concerned and what options may be possible.

Now your point with previous path is all very well, but you are thinking fairly short term, the previous path doesn't save across multiple logs, once you log out or get disconnected it's gone, I have backtracked across 5kly over several play sessions to recollect all my data after an unexpected rapid disassembly, so previous path is only useful for your current session and sometimes working your way into a difficult area and finding no way through can take several sessions.

So the current visited systems filter is useful well beyond the current sessions, which is what makes it so valuable.
 
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