add random events during hyperspace jump.

greeting,

we do a lot a lot too much hyperspace jump in this game. I propose to add random events, such as the intersections of extraterrestrials that make us leave the hyperspace jump.

imagine things like a black wandering planet (randomly) whose gravitational pull takes us out of the hyperspace jump, various anomaly to imagine, or any other interference that could have the same effect.. especially interesting in deep space.

can damage the ship, break the shield, lose fuel.. or beneficial effects, depending on the event, in order to break the monotony of the hyperspace jump and make the game more dangerous.
 
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yes there are very few hyperdictions in deep space, and they only concern extraterrestrials.
I somewhat agree to this statement. Good thing it's a short hop time. I would like to see the thargoid cousin of my murderer.




That darn thargoid killed me twice!
 
greeting,

we do a lot a lot too much hyperspace jump in this game. I propose to add random events, such as the intersections of extraterrestrials that make us leave the hyperspace jump.

imagine things like a black wandering planet (randomly) whose gravitational pull takes us out of the hyperspace jump, various anomaly to imagine, or any other interference that could have the same effect.. especially interesting in deep space.

can damage the ship, break the shield, lose fuel.. or beneficial effects, depending on the event, in order to break the monotony of the hyperspace jump and make the game more dangerous.
No planet would cause your ship to drop out of hyperspace.
Not even a blackhole has the gravitational strength to disrupt your FSD in the hyperspace state.
Your ship is travelling too fast for the black hole's gravity to even have a chance to make an impact on your vessel.
Not only that but your FSD's warp field would buffer out any natural displacement of space (like a black hole) while in the hyperspace state because of the energy threshold used in translocating your vessel.
Only something specially made to disrupt it like an interdictor would have an impact
 
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can damage the ship, break the shield, lose fuel.. or beneficial effects, depending on the event, in order to break the monotony of the hyperspace jump and make the game more dangerous.

Not going to happen. While I can agree with the idea exploration has had an almost continuous stream of adjustments to make it less dangerous, the latest being auto-throttle down on exiting hyperspace to prevent star collisions. The one I dislike most was when they moved the system entry point further away from the primary to prevent players overheating due to close binary stars, this doesn't even make sense in the fake technology of hyperspace jumps. If you can just move the entry point to the system to avoid close binary stars why can't you do it to drop out near planets or stations?
 
No planet would cause your ship to drop out of hyperspace.
Not even a blackhole has the gravitational strength to disrupt your FSD in the hyperspace state.
Your ship is travelling too fast for the black hole's gravity to even have a chance to make an impact on your vessel.
Not only that but your FSD's warp field would buffer out any natural displacement of space (like a black hole) while in the hyperspace state because of the energy threshold used in translocating your vessel.
Only something specially made to disrupt it like an interdictor would have an impact

then something else, if a planet or a black hole can not force an exit of the jump in hyperspace. The extraterrestrials gets there then with a little imagination it must be possible to find reasons.
 
then something else, if a planet or a black hole can not force an exit of the jump in hyperspace. The extraterrestrials gets there then with a little imagination it must be possible to find reasons.

We know Jaques was forced out of hyperspace when trying to jump to BP, events that make long distance travel dangerous need to be carefully considered though, it shouldn't be so dangerous that a properly equipped and experienced explorer can't make long trips. For instance a dangerous drop out of hyperspace every second jump should rightly be frowned upon, they should be very rare events, not unknown, just very rare. They should also be accompanied by some sort of reward mechanic also, maybe harder to implement but if you get dropped out of Hyperspace in the back of beyond maybe in a nearby system you could find some alien ruins etc.
 
then something else, if a planet or a black hole can not force an exit of the jump in hyperspace. The extraterrestrials gets there then with a little imagination it must be possible to find reasons.

Black holes are some of the most dangerous and massive objects in the universe, maybe only second to a supernova in effect, and if you get dropped out of hyperspace next to a supernova you aren't going to survive! Of course it's ED so BH's aren't really dangerous, they should be, and maybe will be one day.
 
then something else, if a planet or a black hole can not force an exit of the jump in hyperspace. The extraterrestrials gets there then with a little imagination it must be possible to find reasons.
Interdictors use a specially designed warp tunnel to disrupt your FSD's warp bubble causing it to collapse and drop your ship out of supercruise/hyperspace
Black holes and planets have no such ability. They only displace space. And futhermore you are being chased by what is producing the interdiction tunnel.
Planets and black holes cant chase your ship and your ship passes by them in a millionth of a second so any impact they would have on your ship is non existant in hyperspace
 
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Jump from system A to B
Gamma Anomaly: "Gamma Radiation Detected. Navigation and Frame Shift Drive is unable to maintain current course." Drops out at another/random system. (System C)
Hawking Anomaly: "Hawking Radiation Detected. Frame Shift Drive is operating beyond normal safety limits." Drops out at System B but missions you have completed but not turned in are undone. Missions previously turned in are completed and ready to turn in again.
 
Jump from system A to B
Gamma Anomaly: "Gamma Radiation Detected. Navigation and Frame Shift Drive is unable to maintain current course." Drops out at another/random system. (System C)
Hawking Anomaly: "Hawking Radiation Detected. Frame Shift Drive is operating beyond normal safety limits." Drops out at System B but missions you have completed but not turned in are undone. Missions previously turned in are completed and ready to turn in again.
Really? gamma radiation? hardly, your ship is shielded from multiple forms of cosmic radiation otherwise you would be irradiated every time you fuel scooped.
Your ship is protected from hawking radiation as well since your ship already has built-in countermeasures for black holes.
 
Really? gamma radiation? hardly, your ship is shielded from multiple forms of cosmic radiation otherwise you would be irradiated every time you fuel scooped.
Your ship is protected from hawking radiation as well since your ship already has built-in countermeasures for black holes.
Everything has its limits...
 
We know Jaques was forced out of hyperspace when trying to jump to BP, events that make long distance travel dangerous need to be carefully considered though, it shouldn't be so dangerous that a properly equipped and experienced explorer can't make long trips. For instance a dangerous drop out of hyperspace every second jump should rightly be frowned upon, they should be very rare events, not unknown, just very rare. They should also be accompanied by some sort of reward mechanic also, maybe harder to implement but if you get dropped out of Hyperspace in the back of beyond maybe in a nearby system you could find some alien ruins etc.

Wasn't Jacques using the old school hyperdrive, where jumps took weeks and misjumps were "a thing"?
 
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