It seems like all you can do at active odyssey installations is steal everything and kill everyone. This is a bit disappointing for someone who doesn't care for doing bad things(usually).
What if you could get some special missions from these bases?
Commodity Bartering
For example, they might not have the raw credits to pay you for a goods delivery, but they'd be willing to trade you the commodities they produce.
So you might meet a merchant there who says, "We're a bit short on liquid assets at the moment...maybe we can trade some of our excess resources for a delivery?"
And then they ask you for one commodity, in exchange for another commodity. Sometimes this might be a good deal, sometimes a bad deal, sometimes a neutral deal, with a wide degree of variability. One week you might find a place asking for 10 polymers in exchange for one Gold. The next week it might be biowaste for agricultural equipment. It would reset each week, rewarding traders who check many different places. The list of tradeable goods would include most Salvage commodities, so you could generate really nice trade routes each week; for example, you might trade Coltan for Unstable Data Cores, and then in another system, 5 Unstable Data Cores for 1 Platinum.
Total profit: 5 coltan = 40k, 1 platinum = 300k, so that's 260k in two jumps, of course with the added time of walking into each base to do the trade to keep things balanced.
Mini-Markets
At the same time, they might pay a premium for regular commodities in small quantities. For example, they might pay 15x for Surface Stabilisers(about 40k each, 36k profit) but only have about 50 demand. So traders would be rewarded for wandering around with lots of different commodities, a wandering trader of sorts.
This would make settlements feel more real, and give some interesting opportunities for traders, not just soldiers and mercenaries.
What if you could get some special missions from these bases?
Commodity Bartering
For example, they might not have the raw credits to pay you for a goods delivery, but they'd be willing to trade you the commodities they produce.
So you might meet a merchant there who says, "We're a bit short on liquid assets at the moment...maybe we can trade some of our excess resources for a delivery?"
And then they ask you for one commodity, in exchange for another commodity. Sometimes this might be a good deal, sometimes a bad deal, sometimes a neutral deal, with a wide degree of variability. One week you might find a place asking for 10 polymers in exchange for one Gold. The next week it might be biowaste for agricultural equipment. It would reset each week, rewarding traders who check many different places. The list of tradeable goods would include most Salvage commodities, so you could generate really nice trade routes each week; for example, you might trade Coltan for Unstable Data Cores, and then in another system, 5 Unstable Data Cores for 1 Platinum.
Total profit: 5 coltan = 40k, 1 platinum = 300k, so that's 260k in two jumps, of course with the added time of walking into each base to do the trade to keep things balanced.
Mini-Markets
At the same time, they might pay a premium for regular commodities in small quantities. For example, they might pay 15x for Surface Stabilisers(about 40k each, 36k profit) but only have about 50 demand. So traders would be rewarded for wandering around with lots of different commodities, a wandering trader of sorts.
This would make settlements feel more real, and give some interesting opportunities for traders, not just soldiers and mercenaries.
Last edited: