Three requests tied up into one post, all trying to reduce the number of UI clicks for frequently used operations.
Navigation Panel - supercruise assist
When in supercruise add a button on the left of the nav panel to enable/disable supercruise assist. You can also use it to change supercruise targets. This removes the extra clicks to get into the target menu.
This is also the first item that you move to under keyboard/joypad/joystick navigation when you "flick left" onto the vertical button panel (currently it is "set filters").
Navigation Panel - Docking request
One of the more frequently used functions in the game, this lifts the docking request onto the same panel that is active when you enter a station instance.
Disabled if something selected is not dockable.
This is also the first item that you move to under keyboard/joypad/joystick navigation when you "flick left" onto the vertical button panel (currently it is "set filters").
Keybinds for enable/disable supercruise and docking request/cancel
So that these can be bound and used if the target is selected, without having to open the left panel.
Thanks for listening!
Navigation Panel - supercruise assist
When in supercruise add a button on the left of the nav panel to enable/disable supercruise assist. You can also use it to change supercruise targets. This removes the extra clicks to get into the target menu.
This is also the first item that you move to under keyboard/joypad/joystick navigation when you "flick left" onto the vertical button panel (currently it is "set filters").
Navigation Panel - Docking request
One of the more frequently used functions in the game, this lifts the docking request onto the same panel that is active when you enter a station instance.
Disabled if something selected is not dockable.
This is also the first item that you move to under keyboard/joypad/joystick navigation when you "flick left" onto the vertical button panel (currently it is "set filters").
Keybinds for enable/disable supercruise and docking request/cancel
So that these can be bound and used if the target is selected, without having to open the left panel.
Thanks for listening!