Add synthesis recipe to "reload" destroyed SRVs

Pointless to continue discussion since you just cherry-picked the bits you disagree with ad-nauseum to hammer your own point of view across, and completely ignored all the parts of my posts which actually -agree- with your point of view.
 
It seems strange NOT to be able to synthesise an SRV when you think about it.

I agree SLF should be looked at with the same model but like the description says it has "spares" so maybe SLF gets an "ammo" counter?

Id suggest an SRV would need:

Iron
Machinery thingumybobs
Uranium for fuel
Proto heat radiator jobbies
Grid resistors
Exceptional Wake Solutions for the scanner

In as much quantities as to make it an "oh crap" moment rather than common repair.
 
Personally these days I fly larger ships anyway, and haven't lost SRVs while exploring. I'm mainly bringing this suggestion forward for the sake of newer players (I have several friends who only play maybe an hour or two a week, are in small ships, and want to start exploring). And also the inconsistency of it. Everything that is combat-related is easy to reload in the field, but explorers have some severe limitations, just due to the nature of large distance travelling. What is already a module-heavy profession is also limited by SRVs being irreplaceable in the field, while SLFs are disposable and re-printable.
 
Personally these days I fly larger ships anyway, and haven't lost SRVs while exploring. I'm mainly bringing this suggestion forward for the sake of newer players (I have several friends who only play maybe an hour or two a week, are in small ships, and want to start exploring). And also the inconsistency of it. Everything that is combat-related is easy to reload in the field, but explorers have some severe limitations, just due to the nature of large distance travelling. What is already a module-heavy profession is also limited by SRVs being irreplaceable in the field, while SLFs are disposable and re-printable.
I see your point, yet high material costs probably remove the chance to synthesise a new buggy for very careless players.
Although I would put Elite further right on the survival game spectrum: Between NMS (player shouldn't run out of resources, therefore asteroids are everywhere) and less lenient, hardcore survival sims (you have not prepared enough, I hope you have learned from your mistake).
 
+support

I only carry 1 srv. It would be nice to not have to be quite so careful with it since they are easy to go "pop!"
 
I like the idea of being able to synth a new srv(but not so easily that you'd do that in the bubble rather than dock somewhere). Also like the idea of the slf and srv being replaced in similar fashions.
 
Back
Top Bottom