Title says it all, but as an explanation:
I tried out the escape pod on the carrier and noted that it gave a warning that you would:
Be transported to your last known safe location.
Your ship would be left behind.
Any organic data on your person would be destroyed.
Of note, I had been flying my Type 9, and had some cargo aboard. I didn't really think at the time about potential cargo loss.
I was promptly teleported to LHS 3447, which was definitely not the last place I had visited - I'd just been on Worlidge Hub prior to jumping to my carrier. Upon taking several shuttles to the same system as my carrier, I retrieved my Mamba via the station's shipyard, but discovered that it would not bring it into the hangar. I am assuming that this is due to how cargo is so intrinsically tied to your person and not so much to the ship you're flying - under normal circumstances, you can't switch to a ship that doesn't have enough cargo space to fit whatever you have stored on your current ship. So, after retrieving the Type-9, I was able to get it into the hangar and board it, only to find that the cargo hold was empty
While I can totally accept that this is intended behavior, as stated by Support, "Transferring a ship while it has cargo in it from one station to another causes the cargo to be lost. This is intended behavior, as transport missions could be completed fairly easily with the use of Apex taxis in this way!", so it's entirely my fault, I also feel like a warning needs to be added to the escape pod warning players of such.
Alternatively, let us switch to ships that don't have cargo on board, and tie cargo to the ship and not the player.
I tried out the escape pod on the carrier and noted that it gave a warning that you would:
Be transported to your last known safe location.
Your ship would be left behind.
Any organic data on your person would be destroyed.
Of note, I had been flying my Type 9, and had some cargo aboard. I didn't really think at the time about potential cargo loss.
I was promptly teleported to LHS 3447, which was definitely not the last place I had visited - I'd just been on Worlidge Hub prior to jumping to my carrier. Upon taking several shuttles to the same system as my carrier, I retrieved my Mamba via the station's shipyard, but discovered that it would not bring it into the hangar. I am assuming that this is due to how cargo is so intrinsically tied to your person and not so much to the ship you're flying - under normal circumstances, you can't switch to a ship that doesn't have enough cargo space to fit whatever you have stored on your current ship. So, after retrieving the Type-9, I was able to get it into the hangar and board it, only to find that the cargo hold was empty
While I can totally accept that this is intended behavior, as stated by Support, "Transferring a ship while it has cargo in it from one station to another causes the cargo to be lost. This is intended behavior, as transport missions could be completed fairly easily with the use of Apex taxis in this way!", so it's entirely my fault, I also feel like a warning needs to be added to the escape pod warning players of such.
Alternatively, let us switch to ships that don't have cargo on board, and tie cargo to the ship and not the player.