The main ship transfer thread has gotten far to bogged down with forum lurkers and the constructive criticism and different ideas have been drowned out.
Here are two idea's that I have
* Why not put ship transfer in the hands of the players?? ED wants to make ED as much of a sandbox as they could. So, give the players the chance to be a part of that sand box. Not every player is combat oriented. There are those that would love to do these long distant deliveries. I do not know if the mechanics are in place to put multiple ships into the cargo hold of another ship. Set it up to where the fee to send the ship would go into the pockets of the players. The player who is doing the shipping has no idea what kind of ship it is, who's ship it is, only the destination. This may be a long shot as there might not be aspects of the game currently in place for such a thing. But, would it be so bad if there were?
* Why not allow players to dictate where they want their ships to be sent?? Just like in real life, if I had a meeting I needed to go to in New York, and I had material that needed to be shipped there. I would go to my local UPS or FedEx store and have the stuff sent to my future destination. This can be done in game as well. No matter what station we are in, we can see our ships and where they are currently stored. Why not have the ability to also dictate them to be shipped and to what location? It does not make much sense to have to go to a location, then summon my ship, then have to wait around for X time to get the ship. You can still have the time factor in place but if you are allowed to send the ship to a destination rather then summon it, the time factor becomes null.
Knarfis
Here are two idea's that I have
* Why not put ship transfer in the hands of the players?? ED wants to make ED as much of a sandbox as they could. So, give the players the chance to be a part of that sand box. Not every player is combat oriented. There are those that would love to do these long distant deliveries. I do not know if the mechanics are in place to put multiple ships into the cargo hold of another ship. Set it up to where the fee to send the ship would go into the pockets of the players. The player who is doing the shipping has no idea what kind of ship it is, who's ship it is, only the destination. This may be a long shot as there might not be aspects of the game currently in place for such a thing. But, would it be so bad if there were?
* Why not allow players to dictate where they want their ships to be sent?? Just like in real life, if I had a meeting I needed to go to in New York, and I had material that needed to be shipped there. I would go to my local UPS or FedEx store and have the stuff sent to my future destination. This can be done in game as well. No matter what station we are in, we can see our ships and where they are currently stored. Why not have the ability to also dictate them to be shipped and to what location? It does not make much sense to have to go to a location, then summon my ship, then have to wait around for X time to get the ship. You can still have the time factor in place but if you are allowed to send the ship to a destination rather then summon it, the time factor becomes null.
Knarfis