I'd like to see some animals added for scanning. Some could be aggressive and need to be put down with weapons at times.
I'd like to see some animals added for scanning. Some could be aggressive and need to be put down with weapons at times.
At this point in time I'd be happy if they just added more different types and varieties of exo-bios to discover.
There are SOME kinds of animals you could add. They'd be very slow-moving, but could function, in theory.I won't be completely happy until we have proper procedural generation for exo-biology. Animals won't be appearing until we get planets with denser atmospheres I am guessing, so lets hope they are working on those now.
There are some "animals" that live in harsh conditions even on Earth. Like the volcanic snails and different types of worms, bugs etc that may not require oxygen atmospheres to live in. Also, they could pair them with different types of "plants" or even geysers and fumaroles to make the planets more interesting, alien and give to exobiology some extra variety.
We already have plants that live in fumaroles, I suspect the reason we have only low atmosphere planets is that FDEV is not ready to put in a full biosphere like weather and animals, it's the same argument for why we don't have ELW's yet, FDEV aren't ready to release them and they aren't going to add them to the existing set of available worlds. Just like Horizons planets didn't get any Odyssey plant life, but I can use my Odyssey scanner on Horizons plants like Brain Trees, the Odyssey stuff will remain as is until they are ready with the next lot of bodies, then we will get new stuff.
I'm still waiting for them to fix the raw materials issues in Odyssey as well since it's impossible to get them unless you change your client back to Horizons (where they spawn in the same, classic fashion of geological signal locations in a preset area around the planet - also the planets are totally different geologically and texture-like between those 2 clients).
"hot-map" surface areas
And that's utter rubbish, I play Odyssey all the time and have no trouble collecting mats from bio and geo. The old PIO system was a very poor simulation of geo and bio spread, how can you possibly have, at times, one single geo location on an entire planet, which is why it was abandoned in favour of a much more realistic spread, and that's how it's staying, there's nothing to fix up. The bio/geo was broken in Horizons, and once the new planetary tech makes its way to that client it will be the same for both.
There's no heatmap, it's a location map, and you need to recognize geological features where vulcanism will be concentrated. I personally wish it was a heat map, but apparantly that was to complicated for some players so we have what we have, and once you take the time to learn where concentrations are by looking at the planetary geology you will get along much better. But it's coming sooner or later and that's what we will have.
Yes. But only on planets with .33 atm and other plants/animals or higher as animals need more than plants. To live. Liquid water (or ammonia) would need to be present. There are HMC planets currently with spots of green and blue that are NOT ELWs maybe this life breathes CO2 or something else. It would be neat to have animals but not on current planets as the atmospheres are extremely thin and no liquids are present due to the pressure making it not really believable.I'd like to see some animals added for scanning. Some could be aggressive and need to be put down with weapons at times.
Im excited to fly through a cloud. Hopefully we can fly though storms (they already have volumeteic clouds and lightning in said clouds as legrange storms) im also excited to have wind effect my shipI won't be completely happy until we have proper procedural generation for exo-biology. Animals won't be appearing until we get planets with denser atmospheres I am guessing, so lets hope they are working on those now.