Hi folks
after starting to play ED with HMD I came across some game design issues that are specific to playing this game in VR-Mode. Then I just saw this new thread, that goes into same direction:
I'd like to start a thread just to list those things that we think should/could be made different for the VR version of this game because in VR things work "slightly" different. This is all about the user interface and how the game is played, no tech optimization discussion...
The current list
Fixed/Workaround
Anything missing or do you have hints about things fixed or workarounds? I'll add them to the list and keep it updated ...
after starting to play ED with HMD I came across some game design issues that are specific to playing this game in VR-Mode. Then I just saw this new thread, that goes into same direction:
I'd like to start a thread just to list those things that we think should/could be made different for the VR version of this game because in VR things work "slightly" different. This is all about the user interface and how the game is played, no tech optimization discussion...
The current list
- 2nd optional clock in the info section or wrist with OS time / because looking at RL watch doesn't work with HMD on
- disable any random hand or body movement for pilot / because it's weird and unexpected
- animated feet for rudder control when using pedal controllers / because while landing it's odd to see a dead body
- animated body movement following HMD positions / because limbs will look way better that way in VR
- corrected throttle animation for use case of full scale axis with reverse button setting / because it's weird when animation is not correct
- add options for different 3d controller models matching most popular RL ones, add finger animations accordingly / it would help a lot when trying to get used to new HOTAs
- make all virtual panels screens arranged curved (warehouse, galaxy map info panel) / because a big flat virtual screen is hard to read and intuitively leaning over doesn't work
- place HUD of rovers inside cockpit / because in VR it can collide with terrain and cause clipping errors
- have some hotkeys available for quick switch of graphic settings hi<->low / especially in VR one would like to be able to push fps when needed (Oculus ASW does the trick, is not available to all)
- ...
- have dog fight related information and aiming in a HUD display bound to HMD / it would ease dog fights for HMD users, but also potentially too much unbalancing for PvP
- ...
- (add leap motion for VR HMD support - orion style -for hand animations and virtual panel controls / surely not an easy thing but it would be a perfect match)
Fixed/Workaround
- have a button control to activate screens where HMD looks at, otherwise keep view clear = since v1.4 cockpit screen popup can be disabled and button controlled
- let us move the main menu background to a view with a simple dark background instead of that rover / because it's a pain to edit options with hard to read text on bright backdrop = since v1.7/v2.2 the menue uses blurred black background for text
Anything missing or do you have hints about things fixed or workarounds? I'll add them to the list and keep it updated ...
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