Additional fleet carrier module

The fleet carriers are pretty much all the same which is boring in reality, I propose we have more optional modules
These new modules need to have huge benefits with equally huge sacrifices. here are some example i can think of
  • external cargo bay, additional 10 000 cargo storage, reduce 200ly jump range
  • long range frame shift drive, additional 200ly jump range, 15 000 cargo space to install
  • fuel efficient frame shift drive, reduce fuel(tritium) consumption, 5 000 cargo space to install
  • observatory, rough scan of any nearby solar system(15ly range) without detail scanning, 5 000 cargo space to install
  • production facility, turn the carrier into a mobile factory and adopt an economy of the CMDR's choosing, reduce 300ly jump range, 20 000 cargo space to install
  • material trader, 5 000 cargo space to install
  • power contact, 150 cargo space to install
  • skeliton crew, reduce credit upkeep by 75%, add 50 cargo space, fuel consumption doubled, reduce 200ly jump range, disable system map in carrier management, disable defence laser, security patrol halved
 
Someone will come up with a meta which will mean almost all FCs will be the same again and even more boring.

Many of those sacrifices wouldn’t be huge in relation to the proposed gain.
 
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