Additional revenue streams for FD.

With the announcement that an offline version is unlikely to be developed, the longevity of the game no doubt lies with its ability to generate revenue in the long term.

Current sources would be the expansion packs (for those that did not buy the 'all' pack).
Ship paint jobs.
The store.

These will provide some income but for longer term what else should FD consider.

One that immediately springs to mind are the advertising hoardings around some of the starports, these could be used for well known companies that are likely in one form or another be around in a 1000 years time, (or could arguably be).
Possible candidates might be,
Intel
AMD
Nvidia
Pepsi etc.

The cockpit shows various devices, these must be made by someone, other than the ships makers, adverts for them (Apple/Samsung/HTC/ etc etc)

I know this may go against some immersion but I'd rather lose a few percent immersion than the whole game, especially since there is no offline.

Open for discussion.
 
I think in-game advertising was discussed a long time ago...

I'm not sure what the final verdict was, or even if there was one.
 
The adverts in the game equal the various game based manufactures... catering logo would mean any changed they make in the game would have to be sponsor driven and approved... it wouldn't be a good idea. It's a legal nightmare
 
they should sell factions to real companies rather than giving them advertising billboards.

you're now fighting against the empire,alliance and federation.... for coca cola

when the company starts out they'll have one large system which will grow into their faction. IE Sirius corporation could become Sirius Nvidia corporation.

the company can set missions for players from a list
 
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they should sell factions to real companies rather than giving them advertising billboards.

you're now fighting against the empire,alliance and federation.... for coca cola

when the company starts out they'll have one large system which will grow into their faction. IE Sirius corporation could become Sirius Nvidia corporation.

the company can set missions for players from a list

I'd rather not have real life companys in the game.
 
I'd rather not have real life companys in the game.

I'm afraid that it's a given that they will be there, as it is in the eula that they'll be doing that. It was suspected that was one of the reasons they decided against an offline mode, because there wouldn't have been such advertising in it. I mean, there's nothing like a captive audience is there?
 
I'm not totally against in game ads, so long as they are appropriate. If they fit the game world, and seamlessly integrate as a part of the game....okay...I guess.

However, I thought that a lot of additional revenue was going to be generated through licensing the game engine? Am I wrong in that?
 
I haven't heard anything from Frontier saying they are having problems generating revenue. Share info/link please.
 
Not suggesting FD are greedy or anything, but a lot of companies who aren't currently having trouble generating revenue still try very hard to generate MORE revenue. More revenue is always a good thing from a business perspective, and FD are in the money making business as well as the video game making business.
 
One good way for them to gain revenue is to combine ironman mode with open by having greater consequences and higher risk of player death.
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They can do this by giving your character a number of lives before they become truly dead, say five, for example. Extra lives can be obtained within the game, but FD could also sell "life packs" in it's store. But they'll need to work in the idea of having "lives" within the game lore, like Eve has done.
 
One good way for them to gain revenue is to combine ironman mode with open by having greater consequences and higher risk of player death.
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They can do this by giving your character a number of lives before they become truly dead, say five, for example. Extra lives can be obtained within the game, but FD could also sell "life packs" in it's store. But they'll need to work in the idea of having "lives" within the game lore, like Eve has done.

that's stupid.

what if a noob crashes his sidewinder into a station, gets fined, wanted, and blown up. relaunches, gets blown up again. posts on forums about it, tries to escape again, gets blown up, before escaping on his fourth try. during this time his cargo bay has had a mission sitting in it for the entire time, so he has stolen cargo, and gets blown up going to his next station. one life left and he doesn't have enough to pay his bounty. boom.

now he has to pay $5? that's

__________________________________________

regarding real companies as factions ingame.

okay then. try this one for plausible.

the Virgin galactic empire, as lead by cyborg-branson
 
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I'm sure Frontier and Frontier/shareholders are aware of Frontier's business model. It could be aimed at Frontier's long term vision of total control for years, or being built up to be sold for an unreal amount to a mega giant gaming company. There are many ways to fund this project and from seeing things like avoiding Steams 30% sales fee, etc it seems they avoiding selling pieces of their project this early in development. For all we know, they could have mega support from mega investors and their current business model is worked as intended.
 
I'm not totally against in game ads, so long as they are appropriate. If they fit the game world, and seamlessly integrate as a part of the game....okay...I guess.

However, I thought that a lot of additional revenue was going to be generated through licensing the game engine? Am I wrong in that?

I think this kind of advertising, believable in the game setting, can work very well and could help make the gameworld richer, if used correctly and appropriately.
 
I think this kind of advertising, believable in the game setting, can work very well and could help make the gameworld richer, if used correctly and appropriately.

you have to make it so it isn't even advertising, it's just part of the game. and i don't mean make it subliminal, i think it's totally believable that one or two of the most successful companies could become their own autonomous star systems. apple for instance CURRENTLY has the same GDP as a medium-sized country.
 
I think this kind of advertising, believable in the game setting, can work very well and could help make the gameworld richer, if used correctly and appropriately.

...said no advertising agent/CFO ever :D

Their current pay model has been shown to work in other games as long as you have a dedicated fan base, hell MWO has people rage purchase items/chassis just so they can complain about how the thing doesn't live up to the tabletop version. The question comes down to how much of the community can you entice on each product drop to meet you operational costs (with effective margin for profit/shareholder satisfaction). It'll take a bit of time to dial this ratio in for any company, but I'd expect to see tweaks to both pricing and types of items offered over the next few months.

(And no, this doesn't mean I'm hinting at a "pay2win" item shop, simply that finding what products, like specific skins, are in demand at various times and how much they push pricing on them)
 
Revenue Idea: Spacestation First-Person Gambling: When you exit your ship, and wander around the spacestation, you can enter a virtual casino and link your bank account to exchange for casino chips.
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Then how about: Paid Player GalNet Messages: Such as "Happy Birthday Cmdr Stinky" flashing on the docking pads.
 

More cashflow, ah yes. Good thing the Kickstarter FAQ and EULA allow in-game ads and buying in-game credits with real money. See my sig for links to sources. My greatest fear:


I play Elite Dangerous and my ship stinks, because I didn't buy credits to buy a better one. I try to earn credits the honest way and do some trading and mining. Unfortunately, buying the best mining equipment with real money goes a long way for other players. I also get pirated by people who bought the best ships and weapons. They scream and type insults at me. Their player names are references to memes. Finally I make it safely to a station to unload my cargo. While docking I see in game ads on holographic screens for the latest Apple iphone. The station radio chatter is interrupted by radio ads: drink RedBull, stay awake, fly safe. The station now offers me to buy better weapons, just sign in with PayPal here. I decline. Buy tickets for Interstellar 2 and get a discount on the Tars wingman contract. A Tars wingman can protect you from those pesky pirates who spend all of their allowance on better weapons! Disillusioned, I decide to get away from it all. I buy a scanner and head out as far away as possible. I want to explore space! Away from ads, insulting kids and credit-buying commercialism. So I jump out as far as I can. I don't even care if I can't return. I just want to sit next to a glowing sun and take in the breathtaking beauty of the universe. Then I notice there's a space station in the system. Its name is a "butt" reference. Slowly, I accelerate into the sun. Then I uninstall Elite Dangerous.

Addendum: Two years have passed. I decide to try the game once more. The game cannot be played anymore, because the servers have shut down.
 
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